mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
24 lines
626 B
Text
24 lines
626 B
Text
|
#include <metal_stdlib>
|
||
|
using namespace metal;
|
||
|
struct xlatMtlShaderInput {
|
||
|
};
|
||
|
struct xlatMtlShaderOutput {
|
||
|
float4 final_color0 [[color(0)]];
|
||
|
float4 final_color1 [[color(1)]];
|
||
|
float4 final_color2 [[color(2)]];
|
||
|
};
|
||
|
struct xlatMtlShaderUniform {
|
||
|
};
|
||
|
;
|
||
|
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
|
||
|
{
|
||
|
xlatMtlShaderOutput _mtl_o;
|
||
|
_mtl_o.final_color0 = float4(1.0, 0.0, 0.0, 1.0);
|
||
|
_mtl_o.final_color1 = float4(0.0, 1.0, 0.0, 1.0);
|
||
|
_mtl_o.final_color2 = float4(0.0, 0.0, 1.0, 1.0);
|
||
|
return _mtl_o;
|
||
|
}
|
||
|
|
||
|
|
||
|
// stats: 3 alu 0 tex 0 flow
|