mirror of
https://github.com/scratchfoundation/bgfx.git
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78 lines
2 KiB
Text
78 lines
2 KiB
Text
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#version 300 es
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in vec4 _glesVertex;
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in vec3 _glesNormal;
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uniform mediump vec4 unity_LightColor[8];
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uniform highp vec4 unity_LightPosition[8];
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uniform highp ivec4 unity_VertexLightParams;
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out lowp vec4 xlv_COLOR0;
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void main ()
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{
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highp vec3 tmpvar_1;
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highp vec3 tmpvar_2;
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tmpvar_1 = _glesVertex.xyz;
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tmpvar_2 = _glesNormal;
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highp int j_3;
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highp int j_4;
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highp int il_5;
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mediump vec3 lcolor_6;
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mediump vec3 eyeNormal_7;
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mediump vec4 color_8;
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lowp vec4 tmpvar_9;
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color_8 = vec4(0.0, 0.0, 0.0, 1.1);
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eyeNormal_7 = tmpvar_2;
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lcolor_6 = vec3(0.0, 0.0, 0.0);
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il_5 = 0;
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while (true) {
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highp float tmpvar_10;
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tmpvar_10 = min (8.0, float(unity_VertexLightParams.x));
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if ((float(il_5) >= tmpvar_10)) {
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break;
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};
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highp vec3 tmpvar_11;
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tmpvar_11 = unity_LightPosition[il_5].xyz;
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mediump vec3 dirToLight_12;
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dirToLight_12 = tmpvar_11;
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lcolor_6 = (lcolor_6 + min ((
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(max (dot (eyeNormal_7, dirToLight_12), 0.0) * unity_LightColor[il_5].xyz)
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* 0.5), vec3(1.0, 1.0, 1.0)));
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il_5++;
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};
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color_8.xyz = lcolor_6;
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j_4 = 0;
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while (true) {
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highp float tmpvar_13;
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tmpvar_13 = min (float(unity_VertexLightParams.y), 4.0);
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if ((j_4 >= int(tmpvar_13))) {
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break;
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};
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color_8.xyz = (color_8.xyz + unity_LightColor[j_4].xyz);
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j_4++;
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};
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j_3 = 0;
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while (true) {
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highp int tmpvar_14;
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tmpvar_14 = min (unity_VertexLightParams.y, 4);
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if ((j_3 >= tmpvar_14)) {
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break;
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};
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color_8.xyz = (color_8.xyz * unity_LightColor[j_3].xyz);
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j_3++;
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};
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tmpvar_9 = color_8;
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highp vec4 tmpvar_15;
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tmpvar_15.w = 1.0;
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tmpvar_15.xyz = tmpvar_1;
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xlv_COLOR0 = tmpvar_9;
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gl_Position = tmpvar_15;
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}
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// stats: 27 alu 0 tex 6 flow
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// inputs: 2
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// #0: _glesVertex (high float) 4x1 [-1]
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// #1: _glesNormal (high float) 3x1 [-1]
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// uniforms: 3 (total size: 0)
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// #0: unity_LightColor (medium float) 4x1 [8]
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// #1: unity_LightPosition (high float) 4x1 [8]
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// #2: unity_VertexLightParams (high int) 4x1 [-1]
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