bgfx/examples/15-shadowmaps-simple/varying.def.sc

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vec3 v_view : TEXCOORD0 = vec3(0.0, 0.0, 0.0);
vec4 v_shadowcoord : TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_position : TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
vec3 a_position : POSITION;
vec4 a_normal : NORMAL;