bgfx/examples/16-shadowmaps/fs_shadowmaps_vblur.sc

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$input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
/*
* Copyright 2013 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "common.sh"
SAMPLER2D(u_shadowMap0, 4);
void main()
{
gl_FragColor = blur9(u_shadowMap0, v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4);
}