mirror of
https://github.com/scratchfoundation/bgfx.git
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134 lines
2.7 KiB
C++
134 lines
2.7 KiB
C++
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/*
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* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_NULL
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namespace bgfx
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{
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void ConstantBuffer::commit(bool _force)
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{
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}
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void TextVideoMemBlitter::setup()
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{
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}
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void TextVideoMemBlitter::render(uint32_t _numIndices)
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{
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}
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void Context::flip()
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{
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}
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void Context::rendererInit()
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{
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}
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void Context::rendererShutdown()
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{
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}
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void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
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{
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}
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void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
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{
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}
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void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
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{
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}
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void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
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{
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}
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void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
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{
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}
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void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
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{
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}
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void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
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{
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}
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void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
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{
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}
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void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
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{
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}
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void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
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{
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}
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void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
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{
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}
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void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
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{
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}
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void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
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{
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}
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void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
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{
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}
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void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
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{
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}
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void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
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{
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}
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void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
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{
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}
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void Context::rendererDestroyTexture(TextureHandle _handle)
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{
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}
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void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags)
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{
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}
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void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
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{
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}
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void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
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{
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}
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void Context::rendererDestroyUniform(UniformHandle _handle)
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{
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}
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void Context::rendererSaveScreenShot(Memory* _mem)
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{
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}
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void Context::rendererSubmit()
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{
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}
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}
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#endif // BGFX_CONFIG_RENDERER_NULL
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