Remove unnecessary casting

This commit is contained in:
Pavel fljot 2012-07-20 14:47:52 +03:00
parent 4bdefd12bb
commit eab6cb4a1c

View file

@ -243,7 +243,7 @@ package org.gestouch.core
i = gesturesForTarget.length;
while (i-- > 0)
{
gesture = gesturesForTarget[i] as Gesture;
gesture = gesturesForTarget[i];
if (gesture.enabled &&
(!gesture.delegate || gesture.delegate.gestureShouldReceiveTouch(gesture, touch)))
{
@ -259,7 +259,7 @@ package org.gestouch.core
i = gesturesForTouch.length;
while (i-- > 0)
{
gesture = gesturesForTouch[i] as Gesture;
gesture = gesturesForTouch[i];
// Check for state because previous (i+1) gesture may already abort current (i) one
if (gesture.state != GestureState.FAILED)
{
@ -285,7 +285,7 @@ package org.gestouch.core
var i:int = gesturesForTouch.length;
while (i-- > 0)
{
gesture = gesturesForTouch[i] as Gesture;
gesture = gesturesForTouch[i];
if (gesture.state != GestureState.FAILED && gesture.isTrackingTouch(touch.id))
{
@ -312,7 +312,7 @@ package org.gestouch.core
var i:int = gesturesForTouch.length;
while (i-- > 0)
{
gesture = gesturesForTouch[i] as Gesture;
gesture = gesturesForTouch[i];
if (gesture.state != GestureState.FAILED && gesture.isTrackingTouch(touch.id))
{