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Improve internal algorithm for TapGesture
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parent
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commit
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1 changed files with 6 additions and 8 deletions
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@ -14,7 +14,6 @@ package org.gestouch.gestures
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*/
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[Event(name="gestureTap", type="org.gestouch.events.TapGestureEvent")]
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/**
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* TODO: check failing conditions (iDevice)
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*
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* @author Pavel fljot
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*/
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@ -22,7 +21,7 @@ package org.gestouch.gestures
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{
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public var numTouchesRequired:uint = 1;
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public var numTapsRequired:uint = 1;
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public var slop:Number = Gesture.DEFAULT_SLOP;
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public var slop:Number = Gesture.DEFAULT_SLOP << 2;//iOS has 45px for 132 dpi screen
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public var maxTapDelay:uint = 400;
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public var maxTapDuration:uint = 1500;
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@ -50,17 +49,17 @@ package org.gestouch.gestures
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return TapGesture;
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}
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override public function reset():void
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{
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_numTouchesRequiredReached = false;
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_tapCounter = 0;
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_timer.reset();
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super.reset();
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}
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override public function canPreventGesture(preventedGesture:Gesture):Boolean
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{
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if (preventedGesture is TapGesture &&
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@ -106,8 +105,8 @@ package org.gestouch.gestures
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if (touchesCount == numTouchesRequired)
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{
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_numTouchesRequiredReached = true;
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updateLocation();
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_numTouchesRequiredReached = true;
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updateLocation();
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}
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}
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@ -125,7 +124,6 @@ package org.gestouch.gestures
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{
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if (!_numTouchesRequiredReached)
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{
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//TODO: check this condition on iDevice
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setState(GestureState.FAILED);
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}
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else if (touchesCount == 0)
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