Minor updates in readme

This commit is contained in:
Pavel fljot 2013-05-31 15:42:05 +03:00
parent 26f459cb82
commit bb28203f9c

View file

@ -33,7 +33,7 @@ Features:
h3. Getting Started h3. Getting Started
All gestures dispatch (if you listen) GestureEvent with the next types: All gestures dispatch (if you listen to!) GestureEvent with the next types:
GestureEvent.GESTURE_STATE_CHANGE GestureEvent.GESTURE_STATE_CHANGE
GestureEvent.GESTURE_IDLE GestureEvent.GESTURE_IDLE
GestureEvent.GESTURE_POSSIBLE GestureEvent.GESTURE_POSSIBLE
@ -47,7 +47,7 @@ GestureEvent.GESTURE_BEGAN
GestureEvent.GESTURE_CHANGED GestureEvent.GESTURE_CHANGED
GestureEvent.GESTURE_ENDED GestureEvent.GESTURE_ENDED
If you use a good IDE (such as Intellij IDEA, FDT, FlashDevelop, Flash Builder) you should see these events in autocompletion. If you use a good IDE (such as IntelliJ IDEA, FDT, FlashDevelop, Flash Builder) you should see these events in autocompletion.
Quick start: Quick start:
<pre><code>var doubleTap:TapGesture = new TapGesture(myButton); <pre><code>var doubleTap:TapGesture = new TapGesture(myButton);
@ -81,7 +81,7 @@ private function onFreeTransform(event:GestureEvent):void
h3. Advanced usage: Starling, ... h3. Advanced usage: Starling, ...
Recent changes made it possible to work with "Starling":http://www.starling-framework.org display list objects as well as any other display list hierarchical structures, e.g. other Stage3D frameworks that have display objects hierarchy like "ND2D":https://github.com/nulldesign/nd2d or even 3D libraries. Recent changes made it possible to work with "Starling":http://www.starling-framework.org display list objects as well as any other display list hierarchical structures, e.g. other Stage3D frameworks that have display objects hierarchy like "ND2D":https://github.com/nulldesign/nd2d or even 3D libraries.
In order to use Gestouch with Starling do the following: In order to use Gestouch with Starling all you need to do is a bit of bootstrapping:
<pre><code>starling = new Starling(MyStarlingRootClass, stage); <pre><code>starling = new Starling(MyStarlingRootClass, stage);
/* setup & start your Starling instance here */ /* setup & start your Starling instance here */
@ -105,7 +105,7 @@ Gestouch.addTouchHitTester(new StarlingTouchHitTester(starling), -1);
// your application lifetime. // your application lifetime.
</code></pre> </code></pre>
Now you can register gesture in familiar, exactly same way: Now you can register gestures as usual:
<pre><code>var tap:TapGesture = new TapGesture(starlingSprite);</code></pre> <pre><code>var tap:TapGesture = new TapGesture(starlingSprite);</code></pre>
@ -122,7 +122,7 @@ h3. Roadmap, TODOs
h3. News h3. News
* "Follow me on Twitter":http://twitter.com/fljot for latest updates * "Follow me on Twitter":http://twitter.com/fljot for latest updates
* Don't forget about "issues":https://github.com/fljot/Gestouch/issues section as good platform for discussions. * Don't forget about "issues":https://github.com/fljot/Gestouch/issues section as a good platform for discussions.