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Minor updates in readme
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@ -33,7 +33,7 @@ Features:
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h3. Getting Started
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h3. Getting Started
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All gestures dispatch (if you listen) GestureEvent with the next types:
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All gestures dispatch (if you listen to!) GestureEvent with the next types:
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GestureEvent.GESTURE_STATE_CHANGE
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GestureEvent.GESTURE_STATE_CHANGE
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GestureEvent.GESTURE_IDLE
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GestureEvent.GESTURE_IDLE
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GestureEvent.GESTURE_POSSIBLE
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GestureEvent.GESTURE_POSSIBLE
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@ -47,7 +47,7 @@ GestureEvent.GESTURE_BEGAN
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GestureEvent.GESTURE_CHANGED
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GestureEvent.GESTURE_CHANGED
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GestureEvent.GESTURE_ENDED
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GestureEvent.GESTURE_ENDED
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If you use a good IDE (such as Intellij IDEA, FDT, FlashDevelop, Flash Builder) you should see these events in autocompletion.
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If you use a good IDE (such as IntelliJ IDEA, FDT, FlashDevelop, Flash Builder) you should see these events in autocompletion.
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Quick start:
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Quick start:
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<pre><code>var doubleTap:TapGesture = new TapGesture(myButton);
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<pre><code>var doubleTap:TapGesture = new TapGesture(myButton);
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@ -81,7 +81,7 @@ private function onFreeTransform(event:GestureEvent):void
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h3. Advanced usage: Starling, ...
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h3. Advanced usage: Starling, ...
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Recent changes made it possible to work with "Starling":http://www.starling-framework.org display list objects as well as any other display list hierarchical structures, e.g. other Stage3D frameworks that have display objects hierarchy like "ND2D":https://github.com/nulldesign/nd2d or even 3D libraries.
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Recent changes made it possible to work with "Starling":http://www.starling-framework.org display list objects as well as any other display list hierarchical structures, e.g. other Stage3D frameworks that have display objects hierarchy like "ND2D":https://github.com/nulldesign/nd2d or even 3D libraries.
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In order to use Gestouch with Starling do the following:
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In order to use Gestouch with Starling all you need to do is a bit of bootstrapping:
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<pre><code>starling = new Starling(MyStarlingRootClass, stage);
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<pre><code>starling = new Starling(MyStarlingRootClass, stage);
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/* setup & start your Starling instance here */
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/* setup & start your Starling instance here */
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@ -105,7 +105,7 @@ Gestouch.addTouchHitTester(new StarlingTouchHitTester(starling), -1);
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// your application lifetime.
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// your application lifetime.
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</code></pre>
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</code></pre>
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Now you can register gesture in familiar, exactly same way:
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Now you can register gestures as usual:
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<pre><code>var tap:TapGesture = new TapGesture(starlingSprite);</code></pre>
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<pre><code>var tap:TapGesture = new TapGesture(starlingSprite);</code></pre>
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@ -122,7 +122,7 @@ h3. Roadmap, TODOs
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h3. News
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h3. News
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* "Follow me on Twitter":http://twitter.com/fljot for latest updates
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* "Follow me on Twitter":http://twitter.com/fljot for latest updates
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* Don't forget about "issues":https://github.com/fljot/Gestouch/issues section as good platform for discussions.
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* Don't forget about "issues":https://github.com/fljot/Gestouch/issues section as a good platform for discussions.
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