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Implement touch cancelation handling
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2 changed files with 43 additions and 1 deletions
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@ -313,7 +313,20 @@ package org.gestouch.core
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gestouch_internal function onTouchCancel(touch:Touch):void
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gestouch_internal function onTouchCancel(touch:Touch):void
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{
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{
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//TODO
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var gesturesForTouch:Vector.<Gesture> = _gesturesForTouchMap[touch] as Vector.<Gesture>;
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var gesture:Gesture;
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var i:uint = gesturesForTouch.length;
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while (i-- > 0)
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{
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gesture = gesturesForTouch[i];
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if (!_dirtyGesturesMap[gesture] && gesture.isTrackingTouch(touch.id))
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{
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gesture.touchCancelHandler(touch);
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}
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}
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gesturesForTouch.length = 0;// release for GC
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}
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}
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@ -407,6 +407,14 @@ package org.gestouch.gestures
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}
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}
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/**
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*
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*/
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protected function onTouchCancel(touch:Touch):void
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{
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}
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protected function setState(newState:GestureState):Boolean
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protected function setState(newState:GestureState):Boolean
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{
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{
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if (_state == newState && _state == GestureState.CHANGED)
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if (_state == newState && _state == GestureState.CHANGED)
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@ -576,6 +584,27 @@ package org.gestouch.gestures
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}
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}
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gestouch_internal function touchCancelHandler(touch:Touch):void
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{
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delete _touchesMap[touch.id];
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_touchesCount--;
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onTouchCancel(touch);
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if (!state.isEndState)
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{
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if (state == GestureState.BEGAN || state == GestureState.CHANGED)
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{
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setState(GestureState.CANCELLED);
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}
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else
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{
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setState(GestureState.FAILED);
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}
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}
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}
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protected function gestureToFail_stateChangeHandler(event:GestureStateEvent):void
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protected function gestureToFail_stateChangeHandler(event:GestureStateEvent):void
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{
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{
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if (!_pendingRecognizedState || state != GestureState.POSSIBLE)
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if (!_pendingRecognizedState || state != GestureState.POSSIBLE)
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