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Fix README
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1 changed files with 3 additions and 10 deletions
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@ -31,14 +31,6 @@ Features:
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h3. Current state of the project
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v0.3 introduces "new architecture". I'm planning to develop everything in develop branch and merge to master only release versions. Release versions suppose to be pretty stable. As much as I test them on the examples project.
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Current plan is to fix possible bugs in v0.3.#, and I really want to introduce Stage3D support in v0.4. So watch both branches.
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And I hope people to become giving some real feedback at least.
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h3. Getting Started
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h3. Getting Started
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All gestures dispatch (if you listen) GestureEvent with the next types:
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All gestures dispatch (if you listen) GestureEvent with the next types:
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@ -62,7 +54,7 @@ Quick start:
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doubleTap.numTapsRequired = 2;
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doubleTap.numTapsRequired = 2;
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doubleTap.addEventListener(GestureEvent.GESTURE_RECOGNIZED, onDoubleTap);
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doubleTap.addEventListener(GestureEvent.GESTURE_RECOGNIZED, onDoubleTap);
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...
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...
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private function onDoubleTap(event:TapGestureEvent):void
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private function onDoubleTap(event:GestureEvent):void
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{
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{
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// handle double tap!
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// handle double tap!
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}
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}
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@ -72,9 +64,10 @@ or
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freeTransform.addEventListener(GestureEvent.GESTURE_BEGAN, onFreeTransform);
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freeTransform.addEventListener(GestureEvent.GESTURE_BEGAN, onFreeTransform);
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freeTransform.addEventListener(GestureEvent.GESTURE_CHANGED, onFreeTransform);
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freeTransform.addEventListener(GestureEvent.GESTURE_CHANGED, onFreeTransform);
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...
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...
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private function onFreeTransform(event:TransformGestureEvent):void
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private function onFreeTransform(event:GestureEvent):void
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{
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{
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// move, rotate, scale — all at once for better performance!
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// move, rotate, scale — all at once for better performance!
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trace(freeTransform.offsetX, freeTransform.offsetY, freeTransform.rotation, freeTransform.scale);
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}
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}
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</code></pre>
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</code></pre>
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