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Updating target on touch release
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parent
16c24d5e29
commit
319c6a2602
2 changed files with 32 additions and 2 deletions
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@ -176,7 +176,37 @@ package org.gestouch.core
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const touch:Touch = _touchesMap[touchID] as Touch;
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if (!touch)
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return;// touch with specified ID isn't registered
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var target:Object;
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var altTarget:Object;
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var location:Point = new Point(x, y);
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for each (var hitTester:ITouchHitTester in _hitTesters)
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{
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target = hitTester.hitTest(location);
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if (target)
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{
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if ((target is Stage))
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{
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// NB! Target is flash.display::Stage is a special case. If it is true, we want
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// to give a try to a lower-priority (Stage3D) hit-testers.
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altTarget = target;
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continue;
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}
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else
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{
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// We found a target.
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break;
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}
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}
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}
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if (!target && !altTarget)
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{
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throw new Error("Not touch target found (hit test)." +
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"Something is wrong, at least flash.display::Stage should be found." +
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"See Gestouch#addTouchHitTester() and Gestouch#inputAdapter.");
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}
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touch.target = target || altTarget;
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touch.updateLocation(x, y, getTimer());
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delete _touchesMap[touchID];
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@ -163,7 +163,7 @@ package org.gestouch.gestures
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{
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// reset flag for the next "full press" cycle
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_numTouchesRequiredReached = false;
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_tapCounter++;
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_timer.reset();
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