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https://github.com/scratchfoundation/Gestouch.git
synced 2024-11-23 07:47:59 -05:00
Experimental requireGestureToFail API implemented
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4e02d4ae63
commit
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5 changed files with 163 additions and 13 deletions
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@ -14,6 +14,7 @@ package org.gestouch.gestures
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import flash.events.EventDispatcher;
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import flash.geom.Point;
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import flash.system.Capabilities;
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import flash.utils.Dictionary;
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[Event(name="stateChange", type="org.gestouch.events.GestureStateEvent")]
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@ -46,6 +47,12 @@ package org.gestouch.gestures
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protected var _touchesMap:Object = {};
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protected var _centralPoint:Point = new Point();
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protected var _localLocation:Point;
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/**
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* List of gesture we require to fail.
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* @see requireGestureToFail()
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*/
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protected var _gesturesToFail:Dictionary = new Dictionary(true);
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protected var _pendingRecognizedState:uint;
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public function Gesture(target:InteractiveObject = null)
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@ -177,12 +184,19 @@ package org.gestouch.gestures
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*/
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public function reset():void
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{
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//TODO
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//FIXME: proper state change?
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_location.x = 0;
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_location.y = 0;
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_touchesMap = {};
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_touchesCount = 0;
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for (var key:* in _gesturesToFail)
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{
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var gestureToFail:Gesture = key as Gesture;
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gestureToFail.removeEventListener(GestureStateEvent.STATE_CHANGE, gestureToFail_stateChangeHandler);
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}
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_pendingRecognizedState = 0;
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setState(GestureState.IDLE);
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}
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@ -197,6 +211,7 @@ package org.gestouch.gestures
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//TODO
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reset();
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target = null;
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_gesturesToFail = null;
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}
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@ -212,9 +227,13 @@ package org.gestouch.gestures
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}
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/**
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* <b>NB! Current implementation is highly experimental!</b> See examples for more info.
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*/
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public function requireGestureToFail(gesture:Gesture):void
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{
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//TODO
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_gesturesToFail[gesture] = true;
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}
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@ -319,6 +338,39 @@ package org.gestouch.gestures
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if (newState == GestureState.BEGAN || newState == GestureState.RECOGNIZED)
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{
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var gestureToFail:Gesture;
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// first we check if other required-to-fail gestures recognized
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// TODO: is this really necessary? using "requireGestureToFail" API assume that
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// required-to-fail gesture always recognizes AFTER this one.
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for (var key:* in _gesturesToFail)
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{
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gestureToFail = key as Gesture;
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if (gestureToFail.state != GestureState.IDLE && gestureToFail.state != GestureState.POSSIBLE
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&& gestureToFail.state != GestureState.FAILED)
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{
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// Looks like other gesture won't fail,
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// which means the required condition will not happen, so we must fail
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setState(GestureState.FAILED);
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return false;
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}
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}
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// then we check of other required-to-fail gestures are actually tracked (not IDLE)
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// and not still not recognized (e.g. POSSIBLE state)
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for (key in _gesturesToFail)
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{
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gestureToFail = key as Gesture;
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if (gestureToFail.state == GestureState.POSSIBLE)
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{
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// Other gesture might fail soon, so we postpone state change
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_pendingRecognizedState = newState;
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return false;
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}
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// else if gesture is in IDLE state it means it doesn't track anything,
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// so we simply ignore it as it doesn't seem like conflict from this perspective
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// (perspective of using "requireGestureToFail" API)
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}
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if (delegate && !delegate.gestureShouldBegin(this))
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{
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setState(GestureState.FAILED);
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@ -381,6 +433,17 @@ package org.gestouch.gestures
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}
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/**
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* Executed once requiredToFail gestures have been failed and
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* pending (delayed) recognized state has been entered.
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* You must dispatch gesture event here.
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*/
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protected function onDelayedRecognize():void
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{
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}
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//--------------------------------------------------------------------------
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@ -398,6 +461,12 @@ package org.gestouch.gestures
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if (_touchesCount == 1 && state == GestureState.IDLE)
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{
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for (var key:* in _gesturesToFail)
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{
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var gestureToFail:Gesture = key as Gesture;
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gestureToFail.addEventListener(GestureStateEvent.STATE_CHANGE, gestureToFail_stateChangeHandler, false, 0, true);
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}
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setState(GestureState.POSSIBLE);
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}
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}
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@ -417,5 +486,37 @@ package org.gestouch.gestures
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onTouchEnd(touch);
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}
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protected function gestureToFail_stateChangeHandler(event:GestureStateEvent):void
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{
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if (state != GestureState.POSSIBLE)
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return;//just in case..FIXME?
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if (!_pendingRecognizedState)
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return;
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if (event.newState == GestureState.FAILED)
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{
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for (var key:* in _gesturesToFail)
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{
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var gestureToFail:Gesture = key as Gesture;
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if (gestureToFail.state == GestureState.POSSIBLE)
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{
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// we're still waiting for some gesture to fail
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return;
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}
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}
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if (setState(_pendingRecognizedState))
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{
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onDelayedRecognize();
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}
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}
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else if (event.newState != GestureState.POSSIBLE)
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{
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setState(GestureState.FAILED);
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}
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}
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}
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}
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@ -151,6 +151,16 @@ package org.gestouch.gestures
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}
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}
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override protected function onDelayedRecognize():void
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{
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if (hasEventListener(LongPressGestureEvent.GESTURE_LONG_PRESS))
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{
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dispatchEvent(new LongPressGestureEvent(LongPressGestureEvent.GESTURE_LONG_PRESS, false, false, GestureState.BEGAN,
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_location.x, _location.y, _localLocation.x, _localLocation.y));
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}
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}
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@ -23,6 +23,9 @@ package org.gestouch.gestures
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*/
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public var direction:uint = PanGestureDirection.NO_DIRECTION;
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protected var _gestureBeginOffsetX:Number;
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protected var _gestureBeginOffsetY:Number;
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public function PanGesture(target:InteractiveObject = null)
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{
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@ -87,6 +90,15 @@ package org.gestouch.gestures
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return PanGesture;
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}
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override public function reset():void
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{
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_gestureBeginOffsetX = NaN;
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_gestureBeginOffsetY = NaN;
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super.reset();
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}
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@ -142,20 +154,14 @@ package org.gestouch.gestures
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updateLocation();
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offsetX = _location.x - prevLocationX;
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offsetY = _location.y - prevLocationY;
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// Unfortunately we create several new point instances here,
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// but thats not a big deal since this code executed only once per recognition session
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var offset:Point = new Point(offsetX, offsetY);
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if (offset.length > slop)
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{
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var slopVector:Point = offset.clone();
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slopVector.normalize(slop);
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offset = offset.subtract(slopVector);
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}
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// acummulate begin offsets for the case when this gesture recognition is delayed by requireGestureToFail
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_gestureBeginOffsetX = (_gestureBeginOffsetX != _gestureBeginOffsetX) ? offsetX : _gestureBeginOffsetX + offsetX;
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_gestureBeginOffsetY = (_gestureBeginOffsetY != _gestureBeginOffsetY) ? offsetY : _gestureBeginOffsetY + offsetY;
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if (setState(GestureState.BEGAN) && hasEventListener(PanGestureEvent.GESTURE_PAN))
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{
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dispatchEvent(new PanGestureEvent(PanGestureEvent.GESTURE_PAN, false, false, GestureState.BEGAN,
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_location.x, _location.y, _localLocation.x, _localLocation.y, offset.x, offset.y));
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_location.x, _location.y, _localLocation.x, _localLocation.y, offsetX, offsetY));
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}
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}
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}
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@ -198,5 +204,15 @@ package org.gestouch.gestures
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updateLocation();
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}
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}
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override protected function onDelayedRecognize():void
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{
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if (hasEventListener(PanGestureEvent.GESTURE_PAN))
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{
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dispatchEvent(new PanGestureEvent(PanGestureEvent.GESTURE_PAN, false, false, GestureState.BEGAN,
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_location.x, _location.y, _localLocation.x, _localLocation.y, _gestureBeginOffsetX, _gestureBeginOffsetY));
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}
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}
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}
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}
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@ -176,11 +176,12 @@ package org.gestouch.gestures
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}
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else if (absVelX >= minVelocity && (minOffset != minOffset || absOffsetX >= minOffset))
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{
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_offset.y = 0;
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if (setState(GestureState.RECOGNIZED) && hasEventListener(SwipeGestureEvent.GESTURE_SWIPE))
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{
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_localLocation = target.globalToLocal(_location);//refresh local location in case target moved
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dispatchEvent(new SwipeGestureEvent(SwipeGestureEvent.GESTURE_SWIPE, false, false, GestureState.RECOGNIZED,
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_location.x, _location.y, _localLocation.x, _localLocation.y, _offset.x, 0));
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_location.x, _location.y, _localLocation.x, _localLocation.y, _offset.x, _offset.y));
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}
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}
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}
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@ -203,11 +204,12 @@ package org.gestouch.gestures
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}
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else if (absVelY >= minVelocity && (minOffset != minOffset || absOffsetY >= minOffset))
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{
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_offset.x = 0;
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if (setState(GestureState.RECOGNIZED) && hasEventListener(SwipeGestureEvent.GESTURE_SWIPE))
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{
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_localLocation = target.globalToLocal(_location);//refresh local location in case target moved
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dispatchEvent(new SwipeGestureEvent(SwipeGestureEvent.GESTURE_SWIPE, false, false, GestureState.RECOGNIZED,
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_location.x, _location.y, _localLocation.x, _localLocation.y, 0, _offset.y));
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_location.x, _location.y, _localLocation.x, _localLocation.y, _offset.x, _offset.y));
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}
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}
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}
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@ -226,5 +228,16 @@ package org.gestouch.gestures
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setState(GestureState.FAILED);
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}
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}
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override protected function onDelayedRecognize():void
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{
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if (hasEventListener(SwipeGestureEvent.GESTURE_SWIPE))
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{
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_localLocation = target.globalToLocal(_location);//refresh local location in case target moved
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dispatchEvent(new SwipeGestureEvent(SwipeGestureEvent.GESTURE_SWIPE, false, false, GestureState.RECOGNIZED,
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_location.x, _location.y, _localLocation.x, _localLocation.y, _offset.x, _offset.y));
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}
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}
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}
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}
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@ -151,6 +151,16 @@ package org.gestouch.gestures
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}
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}
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override protected function onDelayedRecognize():void
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{
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if (hasEventListener(TapGestureEvent.GESTURE_TAP))
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{
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dispatchEvent(new TapGestureEvent(TapGestureEvent.GESTURE_TAP, false, false, GestureState.RECOGNIZED,
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_location.x, _location.y, _localLocation.x, _localLocation.y));
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}
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}
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