removed reload since i basically dont ever use it. removed xml for the same reason as reload. added es6 support for commands only. added back chat_command_handler.js moved checks to src/util/checks.js v6.0.7 build: 1080
24 lines
952 B
JavaScript
24 lines
952 B
JavaScript
const CommandSource = require('../util/command_source');
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module.exports = (bot, options, config) => {
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let ratelimit = 0;
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bot.on("parsed_message", (data) => {
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if (data.type !== "minecraft:chat") return;
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const prefixes = config.prefixes;
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prefixes.map((prefix) => {
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const plainMessage = bot.getMessageAsPrismarine(data.contents)?.toString();
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if (!plainMessage.startsWith(prefix)) return
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const command = plainMessage.substring(prefix.length)
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const source = new CommandSource(data.sender, { discord: false, console: false }, true)
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ratelimit++
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setTimeout(() => {
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ratelimit--
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}, 1000)
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if (ratelimit > 2) {
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bot.tellraw(`@a[name="${source?.player?.profile?.name}"]`, { text: 'You are using commands too fast!', color: 'dark_red'})
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} else if (command.split(" ")[0].length === 0) {
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} else {
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bot.commandManager.executeString(source, command)
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}
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})
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})
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}
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