Delete .bot.js.2274242318~
what the fard???
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1 changed files with 0 additions and 75 deletions
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const mc = require('minecraft-protocol')
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const { EventEmitter } = require('node:events')
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const fs = require('fs')
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const path = require('path')
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const util = require('node:util')
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function createBot(options = {}) {
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const bot = new EventEmitter()
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const rs = require('randomstring')
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// Set some default values in options
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let r = Math.floor(Math.random() * 255) + 1;
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options.host ??= 'localhost'
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options.username ??= 'Player' + Math.floor(Math.random() * 1000)
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options.hideErrors ??= false // HACK: Hide errors by default as a lazy fix to console being spammed with them
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bot.options = options
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// Create our client object, put it on the bot, and register some events
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bot.on('init_client', client => {
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client.on('packet', (data, meta) => {
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bot.emit('packet', data, meta)
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bot.emit('packet.' + meta.name, data)
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})
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client.on('login', async function (data) {
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bot.uuid = client.uuid
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bot.username = client.username
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bot.entityId = data.entityId
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bot.host = bot.options.host
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bot.port = bot.options.port
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bot.buildstring = process.env['buildstring']
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bot.fbs = process.env['FoundationBuildString']
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})
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client.on('end', reason => { bot.emit('end', reason)
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try {
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if (reason.text) {
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if
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}
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}
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})if
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client.on('error', error => bot.emit('error', error), )
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})
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const buildstring = process.env['buildstring']
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const client = options.client ?? mc.createClient(options)
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bot._client = client
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bot.emit('init_client', client)
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bot.bots = options.bots ?? [bot]
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// Modules
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bot.loadModule = module => module(bot, options)
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for (const filename of fs.readdirSync(path.join(__dirname, 'modules'))) {
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try {
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const module = require(path.join(__dirname, 'modules', filename))
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bot.loadModule(module)
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} catch (error) {
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console.error('\x1b[0m\x1b[91m[ERROR]: \x1b[0m\x1b[90mFailed to load module', filename, ':', error)
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}
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}
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return bot
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}
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// ABot username function mabe mabe
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module.exports = createBot
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