server/permissions.yml
2020-04-11 01:16:14 +03:00

214 lines
7.3 KiB
YAML

op:
default: op
children:
# Every permission is granted for ops by default, disable a few
essentials.ban.exempt: false
essentials.commandcooldowns.bypass: false
essentials.fly.safelogin: false
essentials.invsee.preventmodify: false
essentials.jail.exempt: false
essentials.joinfullserver: false
essentials.keepinv: false
essentials.keepxp: false
essentials.kick.exempt: false
essentials.kill.exempt: false
essentials.list.hidden: false
essentials.mute.exempt: false
essentials.near.maxexempt: false
essentials.pvpdelay.exempt: false
essentials.sudo.exempt: false
essentials.tempban.exempt: false
essentials.vanish.effect: false
essentials.vanish.interact: false
essentials.vanish.see: false
# Due to WorldEdit permission shenanigans, we have to grant
# permissions manually to enforce block edit limits
fawe.worldeditregion: true
fawe.cancel: true
fawe.setupdispatcher: true
fawe.tips: true
worldedit.anyblock: true
worldedit.biome.info: true
worldedit.biome.set: true
worldedit.biome.list: true
worldedit.chunkinfo: true
worldedit.listchunks: true
worldedit.clipboard.cut: true
worldedit.clipboard.paste: true
worldedit.schematic.formats: true
worldedit.schematic.load: true
worldedit.schematic.load.asset: true
worldedit.schematic.load.web: true
worldedit.schematic.list: true
worldedit.schematic.remap: true
worldedit.schematic.save: true
worldedit.clipboard.asset: true
worldedit.clipboard.clear: true
worldedit.clipboard.copy: true
worldedit.clipboard.lazycopy: true
worldedit.clipboard.lazycut: true
worldedit.clipboard.place: true
worldedit.clipboard.download: true
worldedit.clipboard.flip: true
worldedit.clipboard.rotate: true
worldedit.help: true
worldedit.global-mask: true
worldedit.global-transform: true
worldedit.generation.cylinder: true
worldedit.generation.sphere: true
worldedit.generation.forest: true
worldedit.generation.image: true
worldedit.generation.ore: true
worldedit.generation.pumpkins: true
worldedit.generation.pyramid: true
worldedit.generation.shape: true
worldedit.generation.shape.biome: true
worldedit.history.clear: true
worldedit.history.undo: true
worldedit.history.redo: true
worldedit.history.rollback: true
worldedit.navigation.unstuck: true
worldedit.navigation.ascend: true
worldedit.navigation.descend: true
worldedit.navigation.ceiling: true
worldedit.navigation.thru.command: true
worldedit.navigation.jumpto.command: true
worldedit.navigation.up: true
worldedit.nbtinfo: true
worldedit.regen: true
worldedit.region.hollow: true
worldedit.region.line: true
worldedit.region.curve: true
worldedit.region.overlay: true
worldedit.region.center: true
worldedit.region.naturalize: true
worldedit.region.walls: true
worldedit.region.faces: true
worldedit.region.fall: true
worldedit.region.flora: true
worldedit.region.smooth: true
worldedit.region.deform: true
worldedit.region.move: true
worldedit.region.forest: true
worldedit.region.replace: true
worldedit.region.stack: true
worldedit.region.set: true
worldedit.selection.pos: true
worldedit.selection.chunk: true
worldedit.selection.hpos: true
worldedit.wand: true
worldedit.wand.toggle: true
worldedit.selection.contract: true
worldedit.selection.outset: true
worldedit.selection.inset: true
worldedit.analysis.distr: true
worldedit.analysis.count: true
worldedit.selection.size: true
worldedit.selection.expand: true
worldedit.selection.shift: true
worldedit.snapshots.list: true
worldedit.snapshots.restore: true
worldedit.superpickaxe: true
worldedit.superpickaxe.area: true
worldedit.superpickaxe.recursive: true
worldedit.brush.blendball: true
worldedit.brush.butcher: true
worldedit.brush.deform: true
worldedit.brush.erode: true
worldedit.brush.forest: true
worldedit.brush.pull: true
worldedit.brush.circle: true
worldedit.brush.recursive: true
worldedit.brush.line: true
worldedit.brush.list: true
worldedit.brush.load: true
worldedit.brush.lower: true
worldedit.brush.paint: true
worldedit.brush.primary: true
worldedit.brush.raise: true
worldedit.brush.scroll: true
worldedit.brush.secondary: true
worldedit.brush.set: true
worldedit.brush.spline: true
worldedit.brush.surface: true
worldedit.brush.surfacespline: true
worldedit.brush.sweep: true
worldedit.brush.shatter: true
worldedit.brush.stencil: true
worldedit.brush.target: true
worldedit.brush.targetmask: true
worldedit.brush.targetoffset: true
worldedit.brush.visualize: true
worldedit.brush.height: true
worldedit.brush.layer: true
worldedit.brush.populateschematic: true
worldedit.brush.scatter: true
worldedit.brush.splatter: true
worldedit.brush.scattercommand: true
worldedit.brush.copy: true
worldedit.brush.command: true
worldedit.brush.apply: true
worldedit.brush.sphere: true
worldedit.brush.cylinder: true
worldedit.brush.clipboard: true
worldedit.brush.smooth: true
worldedit.brush.ex: true
worldedit.brush.gravity: true
worldedit.brush.options.range: true
worldedit.brush.options.material: true
worldedit.brush.options.size: true
worldedit.brush.options.mask: true
worldedit.brush.options.smask: true
worldedit.brush.options.transform: true
worldedit.brush.options.scroll: true
worldedit.brush.options.visualize: true
worldedit.tool.deltree: true
worldedit.tool.farwand: true
worldedit.tool.lrbuild: true
worldedit.tool.info: true
worldedit.tool.tree: true
worldedit.tool.replacer: true
worldedit.tool.data-cycler: true
worldedit.tool.flood-fill: true
worldedit.tool.inspect: true
worldedit.light.fix: true
worldedit.light.remove: true
worldedit.light.set: true
worldedit.fill.recursive: true
worldedit.scripting.execute: true
worldedit.drain: true
worldedit.fixlava: true
worldedit.fixwater: true
worldedit.removeabove: true
worldedit.removebelow: true
worldedit.removenear: true
worldedit.replacenear: true
worldedit.snow: true
worldedit.thaw: true
worldedit.green: true
worldedit.extinguish: true
worldedit.calc: true
worldedit.fill: true
worldedit.searchitem: true
worldedit.global-texture: true
worldedit.butcher: true
worldedit.drawsel: true
worldedit.debugpaste: true
worldedit.fast: true
worldedit.masks: true
worldedit.patterns: true
worldedit.reload: true
worldedit.remove: true
worldedit.threads: true
worldedit.transforms: true
deop:
default: not-op
children:
# Allow non-ops to op themselves
minecraft.command.op: true
minecraft.command.selector: true