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Different way of checking spawn radius
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parent
7546fa0e1e
commit
d3b171b5db
2 changed files with 8 additions and 8 deletions
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@ -2,15 +2,14 @@ package pw.kaboom.extras.commands;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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public final class CommandDestroyEntities implements CommandExecutor {
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@Override
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public boolean onCommand(final CommandSender sender, final Command command, final String label, final String[] args) {
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int entityCount = 0;
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int worldCount = 0;
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@ -24,6 +23,7 @@ public final class CommandDestroyEntities implements CommandExecutor {
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}
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worldCount++;
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}
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sender.sendMessage("Successfully destroyed " + entityCount + " entities in " + worldCount + " worlds");
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return true;
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}
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@ -61,12 +61,6 @@ public final class PlayerConnection implements Listener {
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}
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}
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final Integer spawnRadius = Bukkit.getWorld("world").getGameRuleValue(GameRule.SPAWN_RADIUS);
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if (spawnRadius > 100) {
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Bukkit.getWorld("world").setGameRule(GameRule.SPAWN_RADIUS, 100);
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}
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try {
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final PlayerProfile profile = event.getPlayerProfile();
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@ -191,6 +185,12 @@ public final class PlayerConnection implements Listener {
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world.setGameRule(GameRule.RANDOM_TICK_SPEED, 6);
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}
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final Integer spawnRadius = world.getGameRuleValue(GameRule.SPAWN_RADIUS);
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if (spawnRadius > 100) {
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world.setGameRule(GameRule.SPAWN_RADIUS, 100);
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}
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if (!world.isAutoSave()) {
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world.setAutoSave(true);
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}
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