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Check if bed respawn location exists
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parent
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commit
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1 changed files with 13 additions and 9 deletions
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@ -616,17 +616,21 @@ class Events implements Listener {
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player.getLastDamageCause().getCause() != DamageCause.SUICIDE) {
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Bukkit.getScheduler().scheduleSyncDelayedTask(main, new Runnable() {
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public void run() {
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World world = Bukkit.getWorld("world");
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Location spawnLoc = world.getSpawnLocation();
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if (player.getBedSpawnLocation() != null) {
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player.teleport(player.getBedSpawnLocation());
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} else {
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World world = Bukkit.getWorld("world");
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Location spawnLoc = world.getSpawnLocation();
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for (double y = spawnLoc.getY(); y <= 256; y++) {
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Location yLoc = new Location(world, spawnLoc.getX(), y, spawnLoc.getZ());
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Block coordBlock = world.getBlockAt(yLoc);
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for (double y = spawnLoc.getY(); y <= 256; y++) {
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Location yLoc = new Location(world, spawnLoc.getX(), y, spawnLoc.getZ());
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Block coordBlock = world.getBlockAt(yLoc);
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if (coordBlock.getType().isTransparent() &&
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coordBlock.getRelative(BlockFace.UP).getType().isTransparent()) {
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player.teleport(yLoc);
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break;
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if (coordBlock.getType().isTransparent() &&
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coordBlock.getRelative(BlockFace.UP).getType().isTransparent()) {
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player.teleport(yLoc);
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break;
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}
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}
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}
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}
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