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Respect death messages gamerule (#359)
* Use Bukkit.broadcast instead of looping through getOnlinePlayers * Check if the death message is null before broadcasting it * Don't broadcast death messages from worlds with showDeathMessages disabled
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parent
8cca595937
commit
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1 changed files with 28 additions and 2 deletions
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@ -1,6 +1,9 @@
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package pw.kaboom.extras.modules.player;
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import io.papermc.paper.event.world.WorldGameRuleChangeEvent;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Bukkit;
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import org.bukkit.GameRule;
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import org.bukkit.World;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.attribute.AttributeInstance;
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@ -9,6 +12,7 @@ import org.bukkit.entity.ExperienceOrb;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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@ -19,7 +23,13 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import pw.kaboom.extras.util.Utility;
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import java.util.IdentityHashMap;
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import java.util.Map;
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import java.util.Objects;
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public final class PlayerDamage implements Listener {
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private final Map<World, Boolean> deathMessageToggles = new IdentityHashMap<>();
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@EventHandler
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void onEntityDamage(final EntityDamageEvent event) {
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if (EntityType.PLAYER.equals(event.getEntityType())) {
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@ -48,12 +58,28 @@ public final class PlayerDamage implements Listener {
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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void onGameRuleChange(final WorldGameRuleChangeEvent event) {
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if (event.getGameRule() != GameRule.SHOW_DEATH_MESSAGES) {
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return;
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}
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this.deathMessageToggles.put(event.getWorld(), Boolean.parseBoolean(event.getValue()));
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}
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@EventHandler
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void onPlayerDeath(final PlayerDeathEvent event) {
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final Player player = event.getEntity();
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final Component deathMessage = event.deathMessage();
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for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
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onlinePlayer.sendMessage(event.deathMessage());
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if (deathMessage != null && this.deathMessageToggles.computeIfAbsent(
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player.getWorld(),
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(key) -> Objects.requireNonNullElse(
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key.getGameRuleValue(GameRule.SHOW_DEATH_MESSAGES),
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key.getGameRuleDefault(GameRule.SHOW_DEATH_MESSAGES)
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)
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)) {
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Bukkit.broadcast(deathMessage);
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}
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try {
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