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Fix chunk load hanging in 1.14+
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parent
e4619fc8a5
commit
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1 changed files with 30 additions and 21 deletions
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@ -1,6 +1,7 @@
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package pw.kaboom.extras;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.DyeColor;
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import org.bukkit.FireworkEffect;
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import org.bukkit.Location;
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@ -50,6 +51,7 @@ import com.destroystokyo.paper.event.block.TNTPrimeEvent;
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import com.destroystokyo.paper.event.block.TNTPrimeEvent.PrimeReason;
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import com.destroystokyo.paper.event.entity.EntityAddToWorldEvent;
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import com.destroystokyo.paper.event.entity.EntityRemoveFromWorldEvent;
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import com.destroystokyo.paper.event.entity.PreCreatureSpawnEvent;
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import com.destroystokyo.paper.event.entity.PreSpawnerSpawnEvent;
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@ -84,18 +86,18 @@ class EntitySpawn implements Listener {
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}
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}
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private boolean checkEntityLimits(EntityType entityType, Location location, boolean isAddToWorldEvent) {
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final int chunkEntityCount = 0;//location.getChunk().getEntities().length;
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private boolean checkEntityLimits(EntityType entityType, Chunk chunk, World world, boolean isAddToWorldEvent) {
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final int chunkEntityCount = chunk.getEntities().length;
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final int chunkEntityCountLimit = 50;
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final int worldDragonCount = location.getWorld().getEntitiesByClass(EnderDragon.class).size();
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final int worldDragonCount = world.getEntitiesByClass(EnderDragon.class).size();
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final int worldDragonCountLimit = 24;
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if ((entityType != EntityType.PLAYER &&
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isEntityLimitReached(location, chunkEntityCount, chunkEntityCountLimit, isAddToWorldEvent)) ||
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isEntityLimitReached(chunkEntityCount, chunkEntityCountLimit, isAddToWorldEvent)) ||
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(entityType == EntityType.ENDER_DRAGON &&
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isEntityLimitReached(location, worldDragonCount, worldDragonCountLimit, isAddToWorldEvent))) {
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isEntityLimitReached(worldDragonCount, worldDragonCountLimit, isAddToWorldEvent))) {
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return true;
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}
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return false;
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@ -138,10 +140,9 @@ class EntitySpawn implements Listener {
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}
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private boolean checkShouldRemoveEntities(World world) {
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final int entityCount = 0;//world.getEntities().size();
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final int tntCount = world.getEntitiesByClass(TNTPrimed.class).size();
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final int worldEntityCount = world.getEntities().size();
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if (entityCount > 1024) {
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if (worldEntityCount > 1024) {
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for (Entity entity : world.getEntities()) {
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if (entity.getType() != EntityType.PLAYER) {
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entity.remove();
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@ -152,7 +153,7 @@ class EntitySpawn implements Listener {
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return false;
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}
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private boolean isEntityLimitReached(Location location, int count, int countLimit, boolean isAddToWorldEvent) {
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private boolean isEntityLimitReached(int count, int countLimit, boolean isAddToWorldEvent) {
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/*
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Add 1 if EntitySpawnEvent triggered the method, due to the entity count being
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one larger in EntityAddToWorldEvent compared to EntitySpawnEvent
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@ -258,27 +259,34 @@ class EntitySpawn implements Listener {
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void onEntityAddToWorld(EntityAddToWorldEvent event) {
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final Entity entity = event.getEntity();
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final World world = entity.getWorld();
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final Chunk chunk = entity.getChunk();
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if (chunk.isLoaded()) {
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final EntityType entityType = entity.getType();
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final Location location = entity.getLocation();
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final boolean isAddToWorldEvent = true;
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if (checkEntityLimits(entityType, location, isAddToWorldEvent)) {
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if (checkEntityLimits(entityType, chunk, world, isAddToWorldEvent)) {
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entity.remove();
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return;
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}
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}
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applyEntityChanges(entity);
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if (chunk.isLoaded()) {
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checkShouldRemoveEntities(world);
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}
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}
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@EventHandler
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void onEntitySpawn(EntitySpawnEvent event) {
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final Entity entity = event.getEntity();
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final EntityType entityType = entity.getType();
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final Location location = event.getLocation();
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final Chunk chunk = entity.getChunk();
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final World world = entity.getWorld();
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final boolean isAddToWorldEvent = false;
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if (checkEntityLimits(entityType, location, isAddToWorldEvent)) {
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if (checkEntityLimits(entityType, chunk, world, isAddToWorldEvent)) {
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event.setCancelled(true);
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return;
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}
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@ -309,10 +317,11 @@ class EntitySpawn implements Listener {
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@EventHandler
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void onPreCreatureSpawn(PreCreatureSpawnEvent event) {
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final EntityType mobType = event.getType();
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final Location location = event.getSpawnLocation();
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final Chunk chunk = event.getSpawnLocation().getChunk();
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final World world = event.getSpawnLocation().getWorld();
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final boolean isAddToWorldEvent = false;
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if (checkEntityLimits(mobType, location, isAddToWorldEvent)) {
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if (checkEntityLimits(mobType, chunk, world, isAddToWorldEvent)) {
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event.setCancelled(true);
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}
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}
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