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a06a360dc6
* Implement Lego3DManager * Update lego3dview.cpp * fix * fixes * fix wrong vtable address * Fixes/matches * Fix Lego3DView * Use undefined * More fixes * Rename * Rename pad * Add blank line * Delete stuff --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
21 lines
613 B
C++
21 lines
613 B
C++
#include "mxrendersettings.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(MxRenderSettings, 0x28)
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// FUNCTION: LEGO1 0x100ab2d0
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MxU32 MxRenderSettings::CopyFrom(MxRenderSettings& p_dest, const MxRenderSettings& p_src)
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{
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p_dest.m_unk0x00 = p_src.m_unk0x00;
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p_dest.m_hwnd = p_src.m_hwnd;
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p_dest.m_directDraw = p_src.m_directDraw;
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p_dest.m_ddSurface1 = p_src.m_ddSurface1;
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p_dest.m_ddSurface2 = p_src.m_ddSurface2;
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p_dest.m_flags = p_src.m_flags;
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p_dest.m_unk0x18 = p_src.m_unk0x18;
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p_dest.m_flags2 = p_src.m_flags2;
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p_dest.m_direct3d = p_src.m_direct3d;
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p_dest.m_d3dDevice = p_src.m_d3dDevice;
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return 1;
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}
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