isle/LEGO1/lego/legoomni/include/legojetskiraceactor.h
Christian Semmler 1aff40dd94
Implement/match several functions in Act3, refactor (#1197)
* Implement/match several functions in Act3, refactor

* Fix naming

* Rename

* Add comment

* Add annotation

* Add BETA assert
2024-12-08 18:00:57 +01:00

67 lines
1.9 KiB
C++

#ifndef LEGOJETSKIRACEACTOR_H
#define LEGOJETSKIRACEACTOR_H
#include "legoracespecial.h"
// VTABLE: LEGO1 0x100da208 LegoCarRaceActor
// VTABLE: LEGO1 0x100da228 LegoRaceActor
// VTABLE: LEGO1 0x100da230 LegoAnimActor
// VTABLE: LEGO1 0x100da240 LegoPathActor
// VTABLE: BETA10 0x101bd348 LegoCarRaceActor
// VTABLE: BETA10 0x101bd370 LegoRaceActor
// VTABLE: BETA10 0x101bd378 LegoAnimActor
// VTABLE: BETA10 0x101bd390 LegoPathActor
// SIZE 0x1a8
class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
public:
LegoJetskiRaceActor();
// FUNCTION: LEGO1 0x10081d90
// FUNCTION: BETA10 0x100aa920
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0554
return "LegoJetskiRaceActor";
}
// FUNCTION: LEGO1 0x10081db0
// FUNCTION: BETA10 0x100aa960
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
}
MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
) override; // vtable+0x6c
void VTable0x70(float p_time) override; // vtable+0x70
MxS32 VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c
// SYNTHETIC: LEGO1 0x10013a80
// LegoJetskiRaceActor::`vbase destructor'
// SYNTHETIC: LEGO1 0x10081d50
// LegoJetskiRaceActor::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10013ba0
// LegoJetskiRaceActor::~LegoJetskiRaceActor
};
// GLOBAL: LEGO1 0x100da1f0
// LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'}
// GLOBAL: LEGO1 0x100da1e8
// LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'}
// GLOBAL: LEGO1 0x100da1d8
// LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'}
// GLOBAL: LEGO1 0x100da1c8
// LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'}
#endif // LEGOJETSKIRACEACTOR_H