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b5a3c5feea
* vtable enforce
* Vtable progress
* IslePathActor subclasses
* LegoState subclasses
* LegoWorld subclasses
* Presenter progress
* Remaining presenters
* All but two that need new files
* Merge into vtable branch (#3)
* Implement MxDisplaySurface::VTable0x44 (#467)
* Update mxdisplaysurface.cpp
* add arguments to header
* Fix glitched bitmaps
* WIP fixes
* Match
* Fix
* Changes
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implmement PoliceState::VTable0x1c (#468)
* Implmement PoliceState::VTable0x1c
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement Lego3DView::Render (#470)
* Implement Lego3DView::Render
* use MxDouble
* Revert "use MxDouble"
This reverts commit a006b60e20
.
* Begin work on Police class (#469)
* Begin work on Police class
* Use JukeBox::e_policeStation value
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement MxDisplaySurface::CreateCursorSurface (#471)
* Update mxdisplaysurface.cpp
* Fixes
* Update legovideomanager.cpp
* Match to 100%
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
* Police fix
* Finish
* motocycle lower case
* Update historybook.h
* Update hospitalstate.h
* Update jetski.h
* Update legoinputmanager.h
* Update legolocomotionanimpresenter.h
* Update pizza.h
* Update act3shark.h
* Update ambulancemissionstate.h
* Update bumpbouy.h
* Update doors.h
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
34 lines
571 B
C++
34 lines
571 B
C++
#include "legoflctexturepresenter.h"
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DECOMP_SIZE_ASSERT(LegoFlcTexturePresenter, 0x70)
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// FUNCTION: LEGO1 0x1005de80
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LegoFlcTexturePresenter::LegoFlcTexturePresenter()
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{
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Init();
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}
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// FUNCTION: LEGO1 0x1005df70
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void LegoFlcTexturePresenter::Init()
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{
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this->m_unk0x68 = 0;
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this->m_unk0x6c = 0;
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}
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// STUB: LEGO1 0x1005df80
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void LegoFlcTexturePresenter::StartingTickle()
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{
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// TODO
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}
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// STUB: LEGO1 0x1005e0c0
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void LegoFlcTexturePresenter::LoadFrame(MxStreamChunk* p_chunk)
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{
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// TODO
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}
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// STUB: LEGO1 0x1005e100
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void LegoFlcTexturePresenter::PutFrame()
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{
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// TODO
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}
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