isle/LEGO1/mxthread.cpp
MS 1ae3b07dc2
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool

* More flexible match on module name. Bugfix on blank_or_comment

* Report inexact offset comments in verbose mode. Bugfix for exact regex

* Refactor checkorder into reusable isledecomp module

* Find bad comments in one pass, add awareness of TEMPLATE

* Refactor of state machine to prepare for reccmp integration

* Use isledecomp lib in reccmp

* Build isledecomp in GH actions, fix mypy complaint

* Ensure unit test cpp files will be ignored by reccmp

* Allow multiple offset markers, pep8 cleanup

* Remove unused variable

* Code style, remove unneeded module and TODO

* Final renaming and type hints

* Fix checkorder issues, add GH action and enforce (#2)

* Fix checkorder issues

* Add GH action

* Test error case

* Works

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-21 09:44:45 +01:00

92 lines
1.8 KiB
C++

#include "mxthread.h"
#include "mxomni.h"
#include "mxtimer.h"
#include <process.h>
// OFFSET: LEGO1 0x100b8bb0
MxTickleThread::MxTickleThread(MxCore* p_target, int p_frequencyMS)
{
m_target = p_target;
m_frequencyMS = p_frequencyMS;
}
// Match except for register allocation
// OFFSET: LEGO1 0x100b8c90
MxResult MxTickleThread::Run()
{
MxTimer* timer = Timer();
int lastTickled = -m_frequencyMS;
while (IsRunning()) {
int currentTime = timer->GetTime();
if (currentTime < lastTickled) {
lastTickled = -m_frequencyMS;
}
int timeRemainingMS = (m_frequencyMS - currentTime) + lastTickled;
if (timeRemainingMS <= 0) {
m_target->Tickle();
timeRemainingMS = 0;
lastTickled = currentTime;
}
Sleep(timeRemainingMS);
}
return MxThread::Run();
}
// OFFSET: LEGO1 0x100bf510
MxThread::MxThread()
{
m_hThread = NULL;
m_running = TRUE;
m_threadId = 0;
}
// OFFSET: LEGO1 0x100bf5a0
MxThread::~MxThread()
{
if (m_hThread)
CloseHandle((HANDLE) m_hThread);
}
typedef unsigned(__stdcall* ThreadFunc)(void*);
// OFFSET: LEGO1 0x100bf610
MxResult MxThread::Start(int p_stack, int p_flag)
{
MxResult result = FAILURE;
if (m_semaphore.Init(0, 1) == SUCCESS) {
if (m_hThread =
_beginthreadex(NULL, p_stack << 2, (ThreadFunc) &MxThread::ThreadProc, this, p_flag, &m_threadId))
result = SUCCESS;
}
return result;
}
// OFFSET: LEGO1 0x100bf660
void MxThread::Sleep(MxS32 p_milliseconds)
{
::Sleep(p_milliseconds);
}
// OFFSET: LEGO1 0x100bf670
void MxThread::Terminate()
{
m_running = FALSE;
m_semaphore.Wait(INFINITE);
}
// OFFSET: LEGO1 0x100bf680
unsigned MxThread::ThreadProc(void* p_thread)
{
return static_cast<MxThread*>(p_thread)->Run();
}
// OFFSET: LEGO1 0x100bf690
MxResult MxThread::Run()
{
m_semaphore.Release(1);
return SUCCESS;
}