isle/LEGO1/legosoundmanager.cpp
MS 1ae3b07dc2
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool

* More flexible match on module name. Bugfix on blank_or_comment

* Report inexact offset comments in verbose mode. Bugfix for exact regex

* Refactor checkorder into reusable isledecomp module

* Find bad comments in one pass, add awareness of TEMPLATE

* Refactor of state machine to prepare for reccmp integration

* Use isledecomp lib in reccmp

* Build isledecomp in GH actions, fix mypy complaint

* Ensure unit test cpp files will be ignored by reccmp

* Allow multiple offset markers, pep8 cleanup

* Remove unused variable

* Code style, remove unneeded module and TODO

* Final renaming and type hints

* Fix checkorder issues, add GH action and enforce (#2)

* Fix checkorder issues

* Add GH action

* Test error case

* Works

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-21 09:44:45 +01:00

48 lines
818 B
C++

#include "legosoundmanager.h"
#include "mxautolocker.h"
// OFFSET: LEGO1 0x100298a0
LegoSoundManager::LegoSoundManager()
{
Init();
}
// OFFSET: LEGO1 0x10029940
LegoSoundManager::~LegoSoundManager()
{
Destroy(TRUE);
}
// OFFSET: LEGO1 0x100299a0
void LegoSoundManager::Init()
{
unk0x40 = 0;
unk0x3c = 0;
}
// OFFSET: LEGO1 0x100299b0 STUB
void LegoSoundManager::Destroy(MxBool p_fromDestructor)
{
}
// OFFSET: LEGO1 0x100299f0 STUB
MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
{
return FAILURE;
}
// OFFSET: LEGO1 0x1002a390
void LegoSoundManager::Destroy()
{
Destroy(FALSE);
}
// OFFSET: LEGO1 0x1002a3a0 STUB
MxResult LegoSoundManager::Tickle()
{
MxMediaManager::Tickle();
MxAutoLocker lock(&this->m_criticalSection);
return 0; // TODO: call something in unk0x40
}