isle/LEGO1/mxdsaction.h
Christian Semmler 0ab8fc52d2
lego1/isle: Add MxDSObject, implement SetObjectName, adjust MxDSAction (#20)
* add MxDSObject, implement SetObjectName, adjust MxDSAction

* add a TODO

* update project files

* add WIP MxDSObject stuff

* merge

* update project file

* add addresses and SetAtomId

* switch addresses

* remove comment since it's fixed now (?)

* refactor

* update project file

* refactor into separate unit

* refactor into separate unit

* rename unit to avoid NMAKE issue

* rename param

* add last missing piece to Isle::Close

* fix spelling

* merge

* use union hack
2023-06-19 17:18:53 -07:00

40 lines
618 B
C++

#ifndef MXDSACTION_H
#define MXDSACTION_H
#include "mxdsobject.h"
class MxDSAction : public MxDSObject
{
public:
__declspec(dllexport) MxDSAction();
__declspec(dllexport) virtual ~MxDSAction();
int m_unk2c;
int m_unk30;
int m_unk34;
int m_unk38;
int m_unk3c;
int m_unk40;
int m_unk44;
int m_unk48;
int m_unk4c;
int m_unk50;
int m_unk54;
int m_unk58;
int m_unk5c;
int m_unk60;
int m_unk64;
int m_unk68;
int m_unk6c;
int m_unk70;
int m_unk74;
int m_unk78;
int m_unk7c;
int m_unk80;
int m_unk84;
int m_unk88;
int m_unk8c;
int m_unk90;
};
#endif // MXDSACTION_H