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f8b1995a83
* MxPalette - add missing member variables, Detach function
* mb
* MxPalette: give bob the builder his constructor
* push progress, gn
* avoid hexadecimal
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* fix MxPalette::GetDefaultPalette
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* aaaaaaaaaaaaaa
* Revert "fix MxPalette::GetDefaultPalette"
This reverts commit 63f2215737
.
* Implement MxPalette::Clone (doesn't match)
* fix MxPalette structure and match ctor/dtor
* Matching progress for MxPalette::GetDefaultPalette
* Implement ApplySystemEntriesToPalette except the memcpy calls
* implement SetSkyColor (doesn't match)
* Use MxTypes instead of generics
* prefer decimal values than hex for m_entries
* Update mxpalette.cpp
* Push MxPalette progress - read comments in code.
* improved MxPalette::operator==, will be 100% when MSVC feels like making it so
* improved MxPalette::SetSkyColor, will be 100% when MSVC feels like making it so
* improved MxPalette::Clone, will be 100% when MSVC feels like making it so
* Fixes
- reordered the functions in order of where they are in the hex because recmp.py sometimes kept saying it couldn't find the symbol (??)
- clone returns a pointer, not a ref
- worked a bit on setpalette/applysysentriestopalette
* Match GetDefaultPalette a bit more
* fix: MxPalette::GetDefaultPalette is now 100% matching
* fix: MxPalette::ApplySystemEntriesToPalette is now 100% matching
* tidy: rename `DC` var in GetDefaultPalette to `hdc`
* fix: MxPalette::SetPalette is now functionally matching
Not assembly matching yet because of MSVC weirdness.
At some point it will probably start matching, because
the structure seems to be accurate.
* fix: MxPalette rgbquad ctor functionally matches
Not quite ASM matching yet because of weird
register allocation mismatches.
* fix: I forgot to commit mxpalette.h...
* tidy: use Mx* primitives instead of builtins
* refactor: remove MxPalette::FromBitmapPalette
* fix: call ApplySystemEntriesToPalette from MxPalette(const RGBQUAD *)
* rename MxPalette::SetPalette to MxPalette::SetEntries
* fix: I once again forgot to commit mxpalette.h...
* feat: add/match MxPalette::Reset [0x100BF490]
* fix: add MVideoManager() to mxomni header
* refactor: change unk50 in MxVideoManager to LPDIRECTDRAW
* feat: add/match MxPalette::CreateNativePalette [0x100BF000]
* fix: MxPalette::SetSkyColor is 100% matching
* Annotate MxPalette members' offsets
* Annotate the global default aplette
* use hex size
* remove unnecessary variable offset listing
* Update LEGO1/mxpalette.cpp
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: ktkaufman03 <ktkaufman@wpi.edu>
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
56 lines
947 B
C++
56 lines
947 B
C++
#include "mxvideomanager.h"
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// OFFSET: LEGO1 0x100be2a0 STUB
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MxVideoManager::~MxVideoManager()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100bea90 STUB
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MxLong MxVideoManager::Tickle()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x100be1f0
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MxVideoManager::MxVideoManager()
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{
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Init();
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}
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// OFFSET: LEGO1 0x100be320
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int MxVideoManager::Init()
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{
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this->m_pDirectDraw = NULL;
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this->m_unk54 = NULL;
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this->m_unk58 = NULL;
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this->m_unk5c = 0;
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this->m_videoParam.SetPalette(NULL);
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this->m_unk60 = FALSE;
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return 0;
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}
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// OFFSET: LEGO1 0x100bea60 STUB
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void MxVideoManager::InvalidateRect(MxRect32 &p_rect)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100bebe0
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MxLong MxVideoManager::RealizePalette(MxPalette *p_palette)
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{
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PALETTEENTRY paletteEntries[256];
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this->m_criticalSection.Enter();
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if (p_palette && this->m_videoParam.GetPalette())
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{
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p_palette->GetEntries(paletteEntries);
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// TODO
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}
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this->m_criticalSection.Leave();
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return 0;
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}
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