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28 lines
982 B
C++
28 lines
982 B
C++
#ifndef ACT2ACTOR_H
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#define ACT2ACTOR_H
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#include "legoanimactor.h"
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// VTABLE: LEGO1 0x100d6078 LegoPathActor
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// VTABLE: LEGO1 0x100d6148 LegoAnimActor
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// SIZE 0x1a8
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class Act2Actor : public LegoAnimActor {
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public:
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Act2Actor();
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
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void VTable0x70(float p_und) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult WaitForAnimation() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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// SYNTHETIC: LEGO1 0x1001a0a0
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// Act2Actor::`scalar deleting destructor'
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private:
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undefined m_unk0x1c[0x34]; // 0x1c
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};
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#endif // ACT2ACTOR_H
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