mirror of
https://github.com/isledecomp/isle.git
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1ae3b07dc2
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
92 lines
1.8 KiB
C++
92 lines
1.8 KiB
C++
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#include "mxthread.h"
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#include "mxomni.h"
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#include "mxtimer.h"
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#include <process.h>
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// OFFSET: LEGO1 0x100b8bb0
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MxTickleThread::MxTickleThread(MxCore* p_target, int p_frequencyMS)
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{
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m_target = p_target;
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m_frequencyMS = p_frequencyMS;
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}
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// Match except for register allocation
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// OFFSET: LEGO1 0x100b8c90
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MxResult MxTickleThread::Run()
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{
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MxTimer* timer = Timer();
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int lastTickled = -m_frequencyMS;
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while (IsRunning()) {
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int currentTime = timer->GetTime();
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if (currentTime < lastTickled) {
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lastTickled = -m_frequencyMS;
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}
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int timeRemainingMS = (m_frequencyMS - currentTime) + lastTickled;
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if (timeRemainingMS <= 0) {
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m_target->Tickle();
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timeRemainingMS = 0;
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lastTickled = currentTime;
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}
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Sleep(timeRemainingMS);
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}
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return MxThread::Run();
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}
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// OFFSET: LEGO1 0x100bf510
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MxThread::MxThread()
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{
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m_hThread = NULL;
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m_running = TRUE;
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m_threadId = 0;
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}
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// OFFSET: LEGO1 0x100bf5a0
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MxThread::~MxThread()
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{
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if (m_hThread)
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CloseHandle((HANDLE) m_hThread);
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}
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typedef unsigned(__stdcall* ThreadFunc)(void*);
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// OFFSET: LEGO1 0x100bf610
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MxResult MxThread::Start(int p_stack, int p_flag)
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{
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MxResult result = FAILURE;
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if (m_semaphore.Init(0, 1) == SUCCESS) {
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if (m_hThread =
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_beginthreadex(NULL, p_stack << 2, (ThreadFunc) &MxThread::ThreadProc, this, p_flag, &m_threadId))
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result = SUCCESS;
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}
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return result;
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}
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// OFFSET: LEGO1 0x100bf660
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void MxThread::Sleep(MxS32 p_milliseconds)
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{
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::Sleep(p_milliseconds);
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}
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// OFFSET: LEGO1 0x100bf670
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void MxThread::Terminate()
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{
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m_running = FALSE;
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m_semaphore.Wait(INFINITE);
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}
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// OFFSET: LEGO1 0x100bf680
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unsigned MxThread::ThreadProc(void* p_thread)
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{
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return static_cast<MxThread*>(p_thread)->Run();
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}
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// OFFSET: LEGO1 0x100bf690
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MxResult MxThread::Run()
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{
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m_semaphore.Release(1);
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return SUCCESS;
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}
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