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28f961b86d
* Add MxDSAnim * Add MxDSEvent, MxDSObjectAction, MxDSStill
33 lines
696 B
C++
33 lines
696 B
C++
#ifndef MXDSANIM_H
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#define MXDSANIM_H
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#include "mxdsmediaaction.h"
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// VTABLE 0x100dcd88
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// SIZE 0xb8
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class MxDSAnim : public MxDSMediaAction
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{
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public:
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MxDSAnim();
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virtual ~MxDSAnim() override;
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void CopyFrom(MxDSAnim &p_dsAnim);
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MxDSAnim &operator=(MxDSAnim &p_dsAnim);
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// OFFSET: LEGO1 0x100c9060
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x101025d8
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return "MxDSAnim";
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}
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// OFFSET: LEGO1 0x100c9070
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, MxDSAnim::ClassName()) || MxDSMediaAction::IsA(name);
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}
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virtual MxDSAction *Clone(); // vtable+2c;
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};
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#endif // MXDSANIM_H
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