isle/LEGO1/islepathactor.h
Joshua Peisach ff13dc691c
Start IslePathActor (#93)
* Start IslePathActor

* Update types/add needed type in LegoPathActor for Pizza

Yes, this is a recommit because last time I pushed my cmake dir

* Fix types in  islepathactor

* Adjust variables

* add size asserts

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-08-03 11:10:54 -07:00

35 lines
718 B
C++

#ifndef ISLEPATHACTOR_H
#define ISLEPATHACTOR_H
#include "legopathactor.h"
#include "legoworld.h"
#include "mxtypes.h"
// VTABLE 0x100d4398
// SIZE 0x160
class IslePathActor : public LegoPathActor
{
public:
IslePathActor();
~IslePathActor();
// OFFSET: LEGO1 0x10002ea0
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0104
return "IslePathActor";
}
// OFFSET: LEGO1 0x10002eb0
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
}
private:
LegoWorld* m_pLegoWorld; // 0x154
MxFloat m_unk158;
MxFloat m_unk15c;
};
#endif // ISLEPATHACTOR_H