isle/LEGO1/lego/legoomni/include/legocontrolmanager.h
Misha f706f80483
implement LegoInputManager::Create (#495)
* implement LegoInputManager::Create

* Fixes

* Add annotation

* Add size assert

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-27 22:55:59 +01:00

40 lines
1 KiB
C++

#ifndef LEGOCONTROLMANAGER_H
#define LEGOCONTROLMANAGER_H
#include "mxcore.h"
#include "mxpresenterlist.h"
// VTABLE: LEGO1 0x100d6a80
class LegoControlManager : public MxCore {
public:
LegoControlManager();
virtual ~LegoControlManager() override; // vtable+0x0
virtual MxResult Tickle() override; // vtable+0x8
// FUNCTION: LEGO1 0x10028cb0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f31b8
return "LegoControlManager";
}
// FUNCTION: LEGO1 0x10028cc0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoControlManager::ClassName()) || MxCore::IsA(p_name);
}
void FUN_10028df0(MxPresenterList* p_presenterList);
void Register(MxCore* p_listener);
void Unregister(MxCore* p_listener);
void FUN_100293c0(undefined4, const char*, undefined2);
// SYNTHETIC: LEGO1 0x10028d40
// LegoControlManager::`scalar deleting destructor'
private:
undefined m_padding0x08[0x58]; // 0x08
};
#endif // LEGOCONTROLMANAGER_H