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9d8820ee06
* Implement TextureData::Create * Fix names * Rename * Fix name * Fix annotation * Add missing annotation * Fix annotation * More annotation fixes * Compat template type ambiguity * Fix
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#ifndef __LEGOIMAGE_H
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#define __LEGOIMAGE_H
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#include "legotypes.h"
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class LegoStorage;
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// SIZE 0x03
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class LegoPaletteEntry {
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public:
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LegoPaletteEntry();
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// LegoPaletteEntry(LegoU8 p_red, LegoU8 p_green, LegoU8 p_blue);
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LegoU8 GetRed() { return m_red; }
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void SetRed(LegoU8 p_red) { m_red = p_red; }
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LegoU8 GetGreen() { return m_green; }
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void SetGreen(LegoU8 p_green) { m_green = p_green; }
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LegoU8 GetBlue() { return m_blue; }
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void SetBlue(LegoU8 p_blue) { m_blue = p_blue; }
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LegoResult Read(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage);
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protected:
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LegoU8 m_red; // 0x00
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LegoU8 m_green; // 0x01
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LegoU8 m_blue; // 0x02
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};
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// 0x310
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class LegoImage {
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public:
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LegoImage();
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LegoImage(LegoU32 p_width, LegoU32 p_height);
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~LegoImage();
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LegoU32 GetWidth() { return m_width; }
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void SetWidth(LegoU32 p_width) { m_width = p_width; }
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LegoU32 GetHeight() { return m_height; }
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void SetHeight(LegoU32 p_height) { m_height = p_height; }
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LegoU32 GetCount() { return m_count; }
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LegoPaletteEntry* GetPalette() { return m_palette; }
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LegoPaletteEntry& GetPaletteEntry(LegoU32 p_i) { return m_palette[p_i]; }
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void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry) { m_palette[p_i] = p_paletteEntry; }
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LegoU8* GetBits() { return m_bits; }
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void SetBits(LegoU8* p_bits) { m_bits = p_bits; }
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LegoResult Read(LegoStorage* p_storage, LegoU32 p_square);
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LegoResult Write(LegoStorage* p_storage);
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protected:
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LegoU32 m_width; // 0x00
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LegoU32 m_height; // 0x04
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LegoU32 m_count; // 0x08
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LegoPaletteEntry m_palette[256]; // 0x0c
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LegoU8* m_bits; // 0x30c
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};
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#endif // __LEGOIMAGE_H
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