mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-30 03:26:12 -05:00
30 lines
667 B
C++
30 lines
667 B
C++
#ifndef ACT3ACTOR_H
|
|
#define ACT3ACTOR_H
|
|
|
|
#include "legoanimactor.h"
|
|
|
|
// VTABLE: LEGO1 0x100d7668 LegoPathActor
|
|
// VTABLE: LEGO1 0x100d7738 LegoAnimActor
|
|
// SIZE 0x178
|
|
class Act3Actor : public LegoAnimActor {
|
|
public:
|
|
Act3Actor();
|
|
|
|
// FUNCTION: LEGO1 0x100431b0
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f03ac
|
|
return "Act3Actor";
|
|
}
|
|
|
|
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
|
|
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
|
|
|
|
// SYNTHETIC: LEGO1 0x10043330
|
|
// Act3Actor::`scalar deleting destructor'
|
|
|
|
private:
|
|
undefined4 m_unk0x1c; // 0x1c
|
|
};
|
|
|
|
#endif // ACT3ACTOR_H
|