isle/LEGO1/mxdirectx
Misha f50b771fff
begin implementation of InfoCenter class (#444)
* Push changes

* fixes

* Implement Infocenter::HandleEndAction

* match Infocenter::StopCutScene

* implement Infocenter::HandleKeyPress

* fixes

* Update infocenter.cpp

* Update legoworld.cpp

* use enums

* WIP Fixes

* Fix

* Fix

* Fix

* Rename function

* Change enum

* Update enums

* Refactor another enum

* Refactor MxDSType

* Refactor HashTableOpt

* Fixes

* Refactor tickle enum

* Update other enums

* Add EnumConstantName to ncc

* Move enum to global namespace

* Rename enum

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-17 17:53:53 +01:00
..
mxdirect3d.cpp begin implementation of InfoCenter class (#444) 2024-01-17 17:53:53 +01:00
mxdirect3d.h begin implementation of InfoCenter class (#444) 2024-01-17 17:53:53 +01:00
mxdirectdraw.cpp Move MxDirectDraw and MxDirect3D to mxdirectx (#413) 2024-01-07 18:07:22 +01:00
mxdirectdraw.h Move MxDirectDraw and MxDirect3D to mxdirectx (#413) 2024-01-07 18:07:22 +01:00
mxstopwatch.h Reccmp: Use symbol names in asm output (#433) 2024-01-14 22:28:46 +01:00