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42 lines
1 KiB
C++
42 lines
1 KiB
C++
#ifndef LEGOANIMACTOR_H
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#define LEGOANIMACTOR_H
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#include "decomp.h"
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#include "legopathactor.h"
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/*
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VTABLE: LEGO1 0x100d5440 LegoPathActor
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VTABLE: LEGO1 0x100d5510 LegoAnimActor
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*/
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// SIZE 0x174
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class LegoAnimActor : public virtual LegoPathActor {
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public:
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LegoAnimActor() { m_index = -1; }
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// FUNCTION: LEGO1 0x1000fb90
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f057c
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return "LegoAnimActor";
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}
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// FUNCTION: LEGO1 0x1000fbb0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);
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}
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virtual MxResult FUN_1001c1f0(float& p_out);
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virtual MxResult FUN_1001c360(float, undefined4);
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virtual MxResult FUN_1001c450(undefined4, undefined4, undefined4, undefined4);
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virtual void FUN_1001c800();
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// SYNTHETIC: LEGO1 0x1000fb50
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// LegoAnimActor::`scalar deleting destructor'
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private:
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vector<void*> m_unk0x08; // 0x08
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MxU16 m_index; // 0x18
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};
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#endif // LEGOANIMACTOR_H
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