isle/LEGO1/lego/legoomni/include/doors.h
Joshua Peisach f4ab226946
Implement Doors::VTable0x94 (#1136)
* Implement Doors::VTable0x94

* Match function

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-11-09 18:03:01 +01:00

42 lines
1.1 KiB
C++

#ifndef DOORS_H
#define DOORS_H
#include "legopathactor.h"
// VTABLE: LEGO1 0x100d4788
// SIZE 0x1f8
class Doors : public LegoPathActor {
public:
Doors() : m_unk0x154(0), m_unk0x15c(NULL), m_unk0x160(NULL), m_unk0x1f4(0) {}
// FUNCTION: LEGO1 0x1000e430
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03e8
return "Doors";
}
// FUNCTION: LEGO1 0x1000e440
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Doors::ClassName()) || LegoPathActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// SYNTHETIC: LEGO1 0x1000e580
// Doors::`scalar deleting destructor'
private:
undefined4 m_unk0x154; // 0x154
MxFloat m_unk0x158; // 0x158
Matrix4* m_unk0x15c; // 0x15c
Matrix4* m_unk0x160; // 0x160
MxMatrix m_unk0x164; // 0x164
MxMatrix m_unk0x1ac; // 0x1ac
MxFloat m_unk0x1f4; // 0x1f4
};
#endif // DOORS_H