isle/LEGO1/viewmanager/viewroi.h
Christian Semmler 3b155bfe38
(Discussion/Proposals) Consistency regarding annotations of header-implemented functions (#316)
* Open discussion

* Move annotations of header-implemented functions back to `.h` files

* Adjust `README.md`

* Relocate annotation

* linter

* Comment markers in headers only, rename script, update github actions

* type hint compat

* Rename github action, better argparse for linter

* Type hints, working test for byname ignore

* Move annotation

* CI rename and enable warnfail, enforce mode always on

* Two step linting

* or one step

* continue on error

* two jobs instead

* Fixes

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-12 20:27:17 +01:00

50 lines
1.2 KiB
C++

#ifndef VIEWROI_H
#define VIEWROI_H
#include "../realtime/orientableroi.h"
#include "../tgl/tgl.h"
#include "viewlodlist.h"
/*
ViewROI objects represent view objects, collections of view objects,
etc. Basically, anything which can be placed in a scene and manipilated
by the view manager is a ViewROI.
*/
class ViewROI : public OrientableROI {
public:
inline ViewROI(Tgl::Renderer* pRenderer, ViewLODList* lodList)
{
SetLODList(lodList);
geometry = pRenderer->CreateGroup();
}
inline ~ViewROI();
inline void SetLODList(ViewLODList* lodList)
{
// ??? inherently type unsafe - kind of... because, now, ROI
// does not expose SetLODs() ...
// solution: create pure virtual LODListBase* ROI::GetLODList()
// and let derived ROI classes hold the LODList
if (m_lods) {
reinterpret_cast<ViewLODList*>(m_lods)->Release();
}
m_lods = lodList;
if (m_lods) {
reinterpret_cast<ViewLODList*>(m_lods)->AddRef();
}
}
virtual float IntrinsicImportance() const;
virtual Tgl::Group* GetGeometry();
virtual const Tgl::Group* GetGeometry() const;
protected:
Tgl::Group* geometry;
void UpdateWorldData(const Matrix4Data& parent2world);
};
// SYNTHETIC: LEGO1 0x100aa250
// ViewROI::`scalar deleting destructor'
#endif // VIEWROI_H