isle/LEGO1/lego/legoomni/src/common/legoutil.cpp
Anonymous Maarten 57d5949d84
Implement some Act1State functions (#520)
* Implement some Act1State functions

* ci: push fix commits to pr

* ci fix

* Show diffs generated by clang-format

* Run clang-format

* Fix naming

* re-use _countof + add parentheses

* Fix naming

* Use MxS32

* Annotate Act1State::NamedPlane::~NamedPlane

* Apply suggestions

* Read and Write Mx3DPointFloat's

* Annotations, spacing

* Add Mx3DPointFloat copy ctor, match some functions

* Fix WriteVector3

* Adding more spacing for readability

* Use MxResult as a return type for Serialize

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-03 02:03:52 +01:00

275 lines
5.9 KiB
C++

#include "legoutil.h"
#include "legoomni.h"
#include "legoworld.h"
#include "mxdsaction.h"
#include "mxomni.h"
#include "mxstreamer.h"
#include "mxtypes.h"
#include <process.h>
#include <string.h>
DECOMP_SIZE_ASSERT(NamedTexture, 0x14)
// STUB: LEGO1 0x1003e050
void FUN_1003e050(LegoAnimPresenter* p_presenter)
{
// TODO
}
// FUNCTION: LEGO1 0x1003e300
Extra::ActionType MatchActionString(const char* p_str)
{
Extra::ActionType result = Extra::ActionType::e_unknown;
if (!strcmpi("openram", p_str)) {
result = Extra::ActionType::e_openram;
}
else if (!strcmpi("opendisk", p_str)) {
result = Extra::ActionType::e_opendisk;
}
else if (!strcmpi("close", p_str)) {
result = Extra::ActionType::e_close;
}
else if (!strcmpi("start", p_str)) {
result = Extra::ActionType::e_start;
}
else if (!strcmpi("stop", p_str)) {
result = Extra::ActionType::e_stop;
}
else if (!strcmpi("run", p_str)) {
result = Extra::ActionType::e_run;
}
else if (!strcmpi("exit", p_str)) {
result = Extra::ActionType::e_exit;
}
else if (!strcmpi("enable", p_str)) {
result = Extra::ActionType::e_enable;
}
else if (!strcmpi("disable", p_str)) {
result = Extra::ActionType::e_disable;
}
else if (!strcmpi("notify", p_str)) {
result = Extra::ActionType::e_notify;
}
return result;
}
MxBool CheckIfEntityExists(MxBool p_enable, const char* p_filename, MxS32 p_entityId);
void NotifyEntity(const char* p_filename, MxS32 p_entityId, LegoEntity* p_sender);
// FUNCTION: LEGO1 0x1003e430
void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender)
{
MxDSAction action;
action.SetAtomId(p_pAtom);
action.SetObjectId(p_targetEntityId);
switch (p_actionId) {
case Extra::ActionType::e_opendisk:
if (!CheckIfEntityExists(TRUE, p_pAtom.GetInternal(), p_targetEntityId)) {
Streamer()->Open(p_pAtom.GetInternal(), MxStreamer::e_diskStream);
Start(&action);
}
break;
case Extra::ActionType::e_openram:
if (!CheckIfEntityExists(TRUE, p_pAtom.GetInternal(), p_targetEntityId)) {
Streamer()->Open(p_pAtom.GetInternal(), MxStreamer::e_RAMStream);
Start(&action);
}
break;
case Extra::ActionType::e_close:
action.SetUnknown24(-2);
DeleteObject(action);
Streamer()->Close(p_pAtom.GetInternal());
break;
case Extra::ActionType::e_start:
if (!CheckIfEntityExists(TRUE, p_pAtom.GetInternal(), p_targetEntityId)) {
Start(&action);
}
break;
case Extra::ActionType::e_stop:
action.SetUnknown24(-2);
if (!FUN_1003ee00(p_pAtom, p_targetEntityId)) {
DeleteObject(action);
}
break;
case Extra::ActionType::e_run:
_spawnl(0, "\\lego\\sources\\main\\main.exe", "\\lego\\sources\\main\\main.exe", "/script", &p_pAtom, 0);
break;
case Extra::ActionType::e_exit:
Lego()->SetExit(TRUE);
break;
case Extra::ActionType::e_enable:
CheckIfEntityExists(TRUE, p_pAtom.GetInternal(), p_targetEntityId);
break;
case Extra::ActionType::e_disable:
CheckIfEntityExists(FALSE, p_pAtom.GetInternal(), p_targetEntityId);
break;
case Extra::ActionType::e_notify:
NotifyEntity(p_pAtom.GetInternal(), p_targetEntityId, p_sender);
break;
}
}
// FUNCTION: LEGO1 0x1003e670
MxBool CheckIfEntityExists(MxBool p_enable, const char* p_filename, MxS32 p_entityId)
{
LegoWorld* world = FindWorld(MxAtomId(p_filename, e_lowerCase2), p_entityId);
if (world) {
world->Enable(p_enable);
return TRUE;
}
else {
return FALSE;
}
}
// STUB: LEGO1 0x1003e700
void NotifyEntity(const char* p_filename, MxS32 p_entityId, LegoEntity* p_sender)
{
}
// FUNCTION: LEGO1 0x1003eae0
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut)
{
double calc;
double p;
MxLong hueIndex;
double v9;
double v12;
double v13;
double sDbl = p_s;
if (p_s > 0.5f) {
calc = (1.0f - p_v) * p_s + p_v;
}
else {
calc = (p_v + 1.0) * sDbl;
}
if (calc <= 0.0) {
*p_gOut = 0.0f;
*p_bOut = 0.0f;
*p_rOut = 0.0f;
return;
}
p = p_s * 2.0f - calc;
hueIndex = p_h * 6.0;
v9 = (p_h * 6.0 - (float) hueIndex) * ((calc - p) / calc) * calc;
v12 = p + v9;
v13 = calc - v9;
switch (hueIndex) {
case 0:
*p_rOut = calc;
*p_bOut = v12;
*p_gOut = p;
break;
case 1:
*p_rOut = v13;
*p_bOut = calc;
*p_gOut = p;
break;
case 2:
*p_rOut = p;
*p_bOut = calc;
*p_gOut = v12;
break;
case 3:
*p_rOut = p;
*p_bOut = v13;
*p_gOut = calc;
break;
case 4:
*p_rOut = v12;
*p_bOut = p;
*p_gOut = calc;
break;
case 5:
*p_rOut = calc;
*p_bOut = p;
*p_gOut = v13;
break;
case 6:
*p_rOut = calc;
*p_bOut = p;
*p_gOut = v13;
break;
default:
return;
}
}
// STUB: LEGO1 0x1003ee00
MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id)
{
return TRUE;
}
// FUNCTION: LEGO1 0x1003ee80
MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId)
{
LegoWorld* world = FindWorld(p_worldAtom, p_worldEntityId);
if (world) {
MxCore* object = world->Find(p_entityAtom, p_entityId);
if (object) {
world->Remove(object);
if (!object->IsA("MxPresenter")) {
delete object;
}
else {
if (((MxPresenter*) object)->GetAction()) {
FUN_100b7220(((MxPresenter*) object)->GetAction(), MxDSAction::c_world, FALSE);
}
((MxPresenter*) object)->EndAction();
}
return TRUE;
}
}
return FALSE;
}
// STUB: LEGO1 0x1003ef00
void FUN_1003ef00(MxBool)
{
// TODO (something related to animation manager)
}
// FUNCTION: LEGO1 0x1003ef40
void SetAppCursor(WPARAM p_wparam)
{
PostMessageA(MxOmni::GetInstance()->GetWindowHandle(), 0x5400, p_wparam, 0);
}
// STUB: LEGO1 0x1003ef60
MxBool FUN_1003ef60()
{
return TRUE;
}
// STUB: LEGO1 0x1003f3b0
NamedTexture* ReadNamedTexture(LegoFile* p_file)
{
return NULL;
}
// STUB: LEGO1 0x1003f540
void FUN_1003f540(LegoFile* p_file, const char* p_filename)
{
}
// FUNCTION: LEGO1 0x1003f8a0
void WriteNamedTexture(LegoFile* p_file, NamedTexture* p_texture)
{
p_file->FUN_10006030(*p_texture->GetName());
p_texture->GetTexture()->Write(p_file);
}