mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-30 03:26:12 -05:00
5f413165cc
* cmake: use imported targets for 3rd party libs * Fix casing of skateboard.h include * cmake: tglrl realtime viewmanager mxgeometry * cmake: spin off some source in static libraries * dx5 for everyone * ci: bump actions/checkout to v4 * move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols * add misc library * Add omni library * Return of the .def's * Remove COMPAT_CONST in MxVideoParam::MxVideoParam * Run clang-format * move LEGO1/realtime/realtimeview.cpp to realtime lib * Add 3dmanager library * Rename .def files * Remove incorrect deps to Omni * Remove DLL expor decls * Remove unnecessary library dep from ROI * Remove COMPAT_CONST * Move 3dmanager lib before Omni * Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet) * viewmanager has a dependency on realtime + fix mingw's def * Remove Smacker::Smacker from lego1 link libraries --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
#ifndef MXTRANSITIONMANAGER_H
|
|
#define MXTRANSITIONMANAGER_H
|
|
|
|
#include "legoomni.h"
|
|
#include "mxcore.h"
|
|
#include "mxvideopresenter.h"
|
|
|
|
#include <ddraw.h>
|
|
|
|
// VTABLE: LEGO1 0x100d7ea0
|
|
class MxTransitionManager : public MxCore {
|
|
public:
|
|
MxTransitionManager();
|
|
virtual ~MxTransitionManager() override; // vtable+0x0
|
|
|
|
void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
|
|
|
|
virtual MxResult Tickle(); // vtable+0x8
|
|
|
|
// FUNCTION: LEGO1 0x1004b950
|
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
return "MxTransitionManager";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004b960
|
|
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, MxTransitionManager::ClassName()) || MxCore::IsA(p_name);
|
|
}
|
|
|
|
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
|
|
|
|
enum TransitionType {
|
|
e_notTransitioning = 0,
|
|
e_noAnimation,
|
|
e_dissolve,
|
|
e_pixelation,
|
|
e_screenWipe,
|
|
e_windows,
|
|
e_broken // Unknown what this is supposed to be, it locks the game up
|
|
};
|
|
|
|
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
|
|
|
|
inline TransitionType GetTransitionType() { return m_transitionType; }
|
|
|
|
// SYNTHETIC: LEGO1 0x1004b9e0
|
|
// MxTransitionManager::`scalar deleting destructor'
|
|
|
|
private:
|
|
void EndTransition(MxBool p_notifyWorld);
|
|
void TransitionNone();
|
|
void TransitionDissolve();
|
|
void TransitionPixelation();
|
|
void TransitionWipe();
|
|
void TransitionWindows();
|
|
void TransitionBroken();
|
|
|
|
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
|
|
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
|
|
|
|
MxVideoPresenter* m_waitIndicator; // 0x08
|
|
RECT m_copyRect; // 0x0c
|
|
MxU8* m_copyBuffer; // 0x1c
|
|
FlagBitfield m_copyFlags; // 0x20
|
|
undefined4 m_unk0x24; // 0x24
|
|
FlagBitfield m_unk0x28; // 0x28
|
|
TransitionType m_transitionType; // 0x2c
|
|
LPDIRECTDRAWSURFACE m_ddSurface; // 0x30
|
|
MxU16 m_animationTimer; // 0x34
|
|
MxU16 m_columnOrder[640]; // 0x36
|
|
MxU16 m_randomShift[480]; // 0x536
|
|
MxULong m_systemTime; // 0x8f8
|
|
MxS32 m_animationSpeed; // 0x8fc
|
|
};
|
|
|
|
#endif // MXTRANSITIONMANAGER_H
|