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bcdddd4c7e
* Pad all single-digit hexadecimal values with zero * One more fix
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#include "impl.h"
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(Unk, 0x04);
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DECOMP_SIZE_ASSERT(UnkImpl, 0x08);
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// FUNCTION: LEGO1 0x100a3830
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void* UnkImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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// STUB: LEGO1 0x100a3840
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Result UnkImpl::SetMeshData(
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unsigned long faceCount,
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unsigned long vertexCount,
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const float (*pPositions)[3],
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const float (*pNormals)[3],
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const float (*pTextureCoordinates)[2],
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unsigned long vertexPerFaceCount,
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unsigned long* pFaceData
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)
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{
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return Error;
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}
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// FUNCTION: LEGO1 0x100a3ae0
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Result UnkImpl::GetBoundingBox(float min[3], float max[3])
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{
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D3DRMBOX box;
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Result result = ResultVal(m_data->GetBox(&box));
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if (result == Success) {
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min[0] = box.min.x;
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min[1] = box.min.y;
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min[2] = box.min.z;
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max[0] = box.max.x;
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max[1] = box.max.y;
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max[2] = box.max.z;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100a3b40
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Unk* UnkImpl::Clone()
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{
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UnkImpl* mesh = new UnkImpl();
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int ret = m_data->Clone(0, IID_IDirect3DRMMeshBuilder, (void**) &mesh->m_data);
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if (ret < 0) {
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delete mesh;
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mesh = NULL;
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}
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return mesh;
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}
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