mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-30 03:26:12 -05:00
13d994a1ee
* Implement LegoExtraActor:: VTable0xa4 & FUN_1002aae0 * Match LegoExtraActor::FUN_1002aae0 --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
#ifndef LEGOEXTRAACTOR_H
|
|
#define LEGOEXTRAACTOR_H
|
|
|
|
#include "legoanimactor.h"
|
|
|
|
// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
|
|
// VTABLE: LEGO1 0x100d6c10 LegoPathActor
|
|
// VTABLE: LEGO1 0x100d6cdc LegoExtraActor
|
|
// SIZE 0x1dc
|
|
class LegoExtraActor : public virtual LegoAnimActor {
|
|
public:
|
|
enum Axis {
|
|
e_posz,
|
|
e_negz,
|
|
e_posx,
|
|
e_negx
|
|
};
|
|
|
|
LegoExtraActor();
|
|
~LegoExtraActor() override;
|
|
|
|
// FUNCTION: LEGO1 0x1002b7b0
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f3204
|
|
return "LegoExtraActor";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1002b7d0
|
|
inline MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name);
|
|
}
|
|
|
|
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
|
|
void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
|
|
override; // vtable+0x68
|
|
void VTable0x6c() override; // vtable+0x6c
|
|
void VTable0x70(float) override; // vtable+0x70
|
|
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
|
|
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
|
|
MxS32 VTable0x94() override; // vtable+0x94
|
|
void VTable0x9c() override; // vtable+0x9c
|
|
void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
|
|
void VTable0xc4() override; // vtable+0xc4
|
|
|
|
virtual MxResult FUN_1002aae0();
|
|
|
|
// SYNTHETIC: LEGO1 0x1002b760
|
|
// LegoExtraActor::`scalar deleting destructor'
|
|
|
|
private:
|
|
MxFloat m_scheduledTime; // 0x08
|
|
undefined m_unk0x0c; // 0x0c
|
|
MxU8 m_axis; // 0x0d
|
|
undefined m_unk0x0e; // 0x0e
|
|
undefined4 m_unk0x10; // 0x10
|
|
MxU8 m_unk0x14; // 0x14
|
|
MxU8 m_unk0x15; // 0x15
|
|
MxMatrix m_unk0x18; // 0x18
|
|
LegoAnimActorStruct* m_unk0x60; // 0x60
|
|
LegoAnimActorStruct* m_unk0x64; // 0x64
|
|
};
|
|
|
|
// GLOBAL: LEGO1 0x100d6be8
|
|
// LegoExtraActor::`vbtable'{for `LegoAnimActor'}
|
|
|
|
// GLOBAL: LEGO1 0x100d6bf0
|
|
// LegoExtraActor::`vbtable'{for `LegoExtraActor'}
|
|
|
|
#endif // LEGOEXTRAACTOR_H
|