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deaed23e41
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
38 lines
961 B
C++
38 lines
961 B
C++
#ifndef LEGOANIMATIONMANAGER_H
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#define LEGOANIMATIONMANAGER_H
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#include "mxcore.h"
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// VTABLE: LEGO1 0x100d8c18
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// SIZE 0x500
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class LegoAnimationManager : public MxCore {
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public:
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LegoAnimationManager();
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virtual ~LegoAnimationManager() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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virtual MxResult Tickle() override; // vtable+0x8
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// FUNCTION: LEGO1 0x1005ec80
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f7508
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return "LegoAnimationManager";
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}
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// FUNCTION: LEGO1 0x1005ec90
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void FUN_1005f6d0(MxBool);
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void FUN_10064670(MxBool);
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__declspec(dllexport) static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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private:
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void Init();
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};
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#endif // LEGOANIMATIONMANAGER_H
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