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c38e157fdb
* Implement LegoCarBuild functions, refactor BackgroundAudioManager * Refactor LegoVehicleBuildState::m_animationState to enum --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#ifndef MXSOUNDMANAGER_H
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#define MXSOUNDMANAGER_H
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#include "decomp.h"
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#include "mxatom.h"
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#include "mxaudiomanager.h"
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#include <dsound.h>
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// VTABLE: LEGO1 0x100dc128
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// SIZE 0x3c
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class MxSoundManager : public MxAudioManager {
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public:
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MxSoundManager();
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~MxSoundManager() override; // vtable+0x00
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void Destroy() override; // vtable+0x18
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void SetVolume(MxS32 p_volume) override; // vtable+0x2c
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virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x30
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virtual void Pause(); // vtable+0x34
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virtual void Resume(); // vtable+0x38
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LPDIRECTSOUND GetDirectSound() { return m_directSound; }
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MxS32 GetAttenuation(MxU32 p_volume);
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MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
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protected:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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LPDIRECTSOUND m_directSound; // 0x30
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LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
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undefined m_unk0x38[4];
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};
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// SYNTHETIC: LEGO1 0x100ae7b0
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// MxSoundManager::`scalar deleting destructor'
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#endif // MXSOUNDMANAGER_H
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