isle/LEGO1/omni/include/mxregionlist.h
MS 7e9d3bde65
Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output

* Decomp marker corrections

* Fix a few annotations

* Fix IslePathActor dtor

* Fix audio presenter

* Fix LegoEntity::Create

* Fix Pizza and related

* Fix path part

* Add missing annotations

* Add missing annotations

* Add more missing annotations

* Fix MxNotificationParam

* More fixes

* More fixes

* Add missing annotations

* Fixes

* More annotations

* More annotations

* More annotations

* More annotations

* Fixes and annotations

* Find imports and thunk functions

* Fix more bugs

* Add some markers for LEGO1 imports, fix SIZE comment

* Add more annotations

* Rename annotation

* Fix bugs and annotations

* Fix bug

* Order

* Update legoanimpresenter.h

* Re-enable print-rec-addr option

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-14 22:28:46 +01:00

224 lines
6.5 KiB
C++

#ifndef MXREGIONLIST_H
#define MXREGIONLIST_H
#include "mxlist.h"
// SIZE 0x08
struct MxRegionLeftRight {
MxRegionLeftRight(MxS32 p_left, MxS32 p_right)
{
m_left = p_left;
m_right = p_right;
}
MxRegionLeftRight* Clone() { return new MxRegionLeftRight(m_left, m_right); }
inline MxS32 GetLeft() { return m_left; }
inline MxS32 GetRight() { return m_right; }
inline void SetLeft(MxS32 p_left) { m_left = p_left; }
inline void SetRight(MxS32 p_right) { m_right = p_right; }
inline MxBool IntersectsWith(MxRect32& p_rect) { return m_left < p_rect.GetRight() && p_rect.GetTop() < m_right; }
private:
MxS32 m_left; // 0x00
MxS32 m_right; // 0x04
};
// VTABLE: LEGO1 0x100dcc40
// class MxCollection<MxRegionLeftRight *>
// VTABLE: LEGO1 0x100dcc58
// class MxList<MxRegionLeftRight *>
// VTABLE: LEGO1 0x100dcc70
// class MxPtrList<MxRegionLeftRight>
// VTABLE: LEGO1 0x100dcc88
// SIZE 0x18
class MxRegionLeftRightList : public MxPtrList<MxRegionLeftRight> {
public:
MxRegionLeftRightList() : MxPtrList<MxRegionLeftRight>(TRUE) {}
};
// VTABLE: LEGO1 0x100dcbf8
// class MxPtrListCursor<MxRegionLeftRight>
// VTABLE: LEGO1 0x100dcc28
// class MxListCursor<MxRegionLeftRight *>
// VTABLE: LEGO1 0x100dcc10
class MxRegionLeftRightListCursor : public MxPtrListCursor<MxRegionLeftRight> {
public:
MxRegionLeftRightListCursor(MxRegionLeftRightList* p_list) : MxPtrListCursor<MxRegionLeftRight>(p_list){};
};
// SIZE 0x0c
struct MxRegionTopBottom {
MxRegionTopBottom(MxRect32& p_rect);
MxRegionTopBottom(MxS32 p_top, MxS32 p_bottom);
~MxRegionTopBottom() { delete m_leftRightList; }
MxRegionTopBottom* Clone();
void FUN_100c5280(MxS32 p_left, MxS32 p_right);
MxBool FUN_100c57b0(MxRect32& p_rect);
inline MxS32 GetTop() { return m_top; }
inline MxS32 GetBottom() { return m_bottom; }
inline void SetTop(MxS32 p_top) { m_top = p_top; }
inline void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; }
inline MxBool IntersectsWith(MxRect32& p_rect) { return m_top < p_rect.GetBottom() && p_rect.GetTop() < m_bottom; }
friend class MxRegionTopBottomList;
friend class MxRegionCursor;
private:
MxS32 m_top; // 0x00
MxS32 m_bottom; // 0x04
MxRegionLeftRightList* m_leftRightList; // 0x08
};
// VTABLE: LEGO1 0x100dcb10
// class MxCollection<MxRegionTopBottom *>
// VTABLE: LEGO1 0x100dcb28
// class MxList<MxRegionTopBottom *>
// VTABLE: LEGO1 0x100dcb40
// class MxPtrList<MxRegionTopBottom>
// VTABLE: LEGO1 0x100dcb58
// SIZE 0x18
class MxRegionTopBottomList : public MxPtrList<MxRegionTopBottom> {
public:
MxRegionTopBottomList() : MxPtrList<MxRegionTopBottom>(TRUE) {}
};
// VTABLE: LEGO1 0x100dcb70
// class MxPtrListCursor<MxRegionTopBottom>
// VTABLE: LEGO1 0x100dcba0
// class MxListCursor<MxRegionTopBottom *>
// TODO: The initialize list param type should be MxRegionTopBottomList, but doing that
// drastically reduced the match percentage for MxRegion::VTable0x18.
// It also works with MxPtrList, so we'll do that until we figure this out.
// VTABLE: LEGO1 0x100dcb88
class MxRegionTopBottomListCursor : public MxPtrListCursor<MxRegionTopBottom> {
public:
MxRegionTopBottomListCursor(MxPtrList<MxRegionTopBottom>* p_list) : MxPtrListCursor<MxRegionTopBottom>(p_list){};
};
// TEMPLATE: LEGO1 0x100c32e0
// MxCollection<MxRegionTopBottom *>::Compare
// TEMPLATE: LEGO1 0x100c32f0
// MxCollection<MxRegionTopBottom *>::~MxCollection<MxRegionTopBottom *>
// TEMPLATE: LEGO1 0x100c3340
// MxCollection<MxRegionTopBottom *>::Destroy
// TEMPLATE: LEGO1 0x100c3350
// MxList<MxRegionTopBottom *>::~MxList<MxRegionTopBottom *>
// TEMPLATE: LEGO1 0x100c33e0
// MxPtrList<MxRegionTopBottom>::Destroy
// TEMPLATE: LEGO1 0x100c3480
// MxPtrList<MxRegionTopBottom>::~MxPtrList<MxRegionTopBottom>
// SYNTHETIC: LEGO1 0x100c34d0
// MxCollection<MxRegionTopBottom *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c3540
// MxList<MxRegionTopBottom *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c35f0
// MxPtrList<MxRegionTopBottom>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c3be0
// MxRegionTopBottomListCursor::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c3c50
// MxPtrListCursor<MxRegionTopBottom>::~MxPtrListCursor<MxRegionTopBottom>
// SYNTHETIC: LEGO1 0x100c3ca0
// MxListCursor<MxRegionTopBottom *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c3d10
// MxPtrListCursor<MxRegionTopBottom>::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c3d80
// MxListCursor<MxRegionTopBottom *>::~MxListCursor<MxRegionTopBottom *>
// FUNCTION: LEGO1 0x100c3dd0
// MxRegionTopBottomListCursor::~MxRegionTopBottomListCursor
// SYNTHETIC: LEGO1 0x100c4790
// MxRegionLeftRightListCursor::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c4800
// MxPtrListCursor<MxRegionLeftRight>::~MxPtrListCursor<MxRegionLeftRight>
// SYNTHETIC: LEGO1 0x100c4850
// MxListCursor<MxRegionLeftRight *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c48c0
// MxPtrListCursor<MxRegionLeftRight>::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c4930
// MxListCursor<MxRegionLeftRight *>::~MxListCursor<MxRegionLeftRight *>
// TEMPLATE: LEGO1 0x100c4d80
// MxCollection<MxRegionLeftRight *>::Compare
// TEMPLATE: LEGO1 0x100c4d90
// MxCollection<MxRegionLeftRight *>::~MxCollection<MxRegionLeftRight *>
// TEMPLATE: LEGO1 0x100c4de0
// MxCollection<MxRegionLeftRight *>::Destroy
// TEMPLATE: LEGO1 0x100c4df0
// MxList<MxRegionLeftRight *>::~MxList<MxRegionLeftRight *>
// TEMPLATE: LEGO1 0x100c4f00
// MxPtrList<MxRegionLeftRight>::~MxPtrList<MxRegionLeftRight>
// SYNTHETIC: LEGO1 0x100c4f50
// MxCollection<MxRegionLeftRight *>::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c4e80
// MxPtrList<MxRegionLeftRight>::Destroy
// SYNTHETIC: LEGO1 0x100c4fc0
// MxList<MxRegionLeftRight *>::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100c5070
// MxPtrList<MxRegionLeftRight>::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x100c54f0
// MxListCursor<MxRegionLeftRight *>::MxListCursor<MxRegionLeftRight *>
// FUNCTION: LEGO1 0x100c5560
// MxRegionLeftRightListCursor::~MxRegionLeftRightListCursor
// TEMPLATE: LEGO1 0x100c55b0
// MxListCursor<MxRegionLeftRight *>::operator=
// TEMPLATE: LEGO1 0x100c58c0
// MxList<MxRegionLeftRight *>::InsertEntry
// TEMPLATE: LEGO1 0x100c5970
// MxList<MxRegionTopBottom *>::InsertEntry
// TEMPLATE: LEGO1 0x100c5a20
// MxListEntry<MxRegionTopBottom *>::MxListEntry<MxRegionTopBottom *>
// TEMPLATE: LEGO1 0x100c5a40
// MxList<MxRegionLeftRight *>::DeleteEntry
#endif // MXREGIONLIST_H