isle/LEGO1/lego/legoomni/include/legoanimationmanager.h
Misha 5b8ea35756
Implement Isle::VTable0x50 (#432)
* push changes

* fix formatting

* Fix structure

* Fix return

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-13 21:42:09 +01:00

41 lines
1 KiB
C++

#ifndef LEGOANIMATIONMANAGER_H
#define LEGOANIMATIONMANAGER_H
#include "decomp.h"
#include "mxcore.h"
// VTABLE: LEGO1 0x100d8c18
// SIZE 0x500
class LegoAnimationManager : public MxCore {
public:
LegoAnimationManager();
virtual ~LegoAnimationManager() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x8
// FUNCTION: LEGO1 0x1005ec80
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f7508
return "LegoAnimationManager";
}
// FUNCTION: LEGO1 0x1005ec90
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
}
void FUN_1005ef10();
void FUN_1005f6d0(MxBool);
void FUN_1005f720(undefined4);
void FUN_10064670(MxBool);
__declspec(dllexport) static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
private:
void Init();
};
#endif // LEGOANIMATIONMANAGER_H