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4c9e138cbf
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
56 lines
934 B
C++
56 lines
934 B
C++
#include "mxvideomanager.h"
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// OFFSET: LEGO1 0x100be2a0 STUB
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MxVideoManager::~MxVideoManager()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100bea90 STUB
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long MxVideoManager::Tickle()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x100be1f0
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MxVideoManager::MxVideoManager()
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{
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Init();
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}
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// OFFSET: LEGO1 0x100be320
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int MxVideoManager::Init()
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{
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this->m_unk50 = 0;
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this->m_unk54 = NULL;
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this->m_unk58 = NULL;
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this->m_unk5c = 0;
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this->m_videoParam.SetPalette(NULL);
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this->m_unk60 = FALSE;
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return 0;
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}
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// OFFSET: LEGO1 0x100bea60 STUB
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void MxVideoManager::InvalidateRect(MxRect32 &p_rect)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100bebe0
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long MxVideoManager::RealizePalette(MxPalette *p_palette)
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{
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PALETTEENTRY paletteEntries[256];
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this->m_criticalSection.Enter();
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if (p_palette && this->m_videoParam.GetPalette())
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{
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p_palette->GetEntries(paletteEntries);
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// TODO
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}
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this->m_criticalSection.Leave();
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return 0;
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}
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