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07912eb05a
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now. * Converted pseudocode into real code! * Created a bunch more classes and added more information to exisiting ones Did not error check, this was pushed just for reference * More classes and implementation details. Still not checked for any errors * Fixed code and decided on a way to handle virtual table stubs * Some additional fixes * More smaller fixes * Added classes to project and made it compile * Fixed function adresses that caused the python script to fail * More classes and virtual function resolves. Builds and compares fine. * Again more classes and virtual function resolves. Builds and compares fine. * No clue, I guess forced update for line endings * Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output. * line ending change * rename GetClassName/IsClass Mirroring recent changes from master * further conform to current master * update project * cleanup * project only updates when you close msdev --------- Co-authored-by: Cydra <cydra95@gmail.com> Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
29 lines
695 B
C++
29 lines
695 B
C++
#ifndef LEGOVIDEOMANAGER_H
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#define LEGOVIDEOMANAGER_H
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#include "mxvideomanager.h"
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#include "lego3dmanager.h"
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// VTABLE 0x100d9c88
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// SIZE 0x590
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class LegoVideoManager : public MxVideoManager
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{
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public:
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LegoVideoManager();
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virtual ~LegoVideoManager() override;
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__declspec(dllexport) int EnableRMDevice();
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__declspec(dllexport) int DisableRMDevice();
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__declspec(dllexport) void EnableFullScreenMovie(unsigned char a, unsigned char b);
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__declspec(dllexport) void MoveCursor(int x, int y);
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inline Lego3DManager *Get3DManager() { return this->m_3dManager; }
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int m_unk64;
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Lego3DManager *m_3dManager;
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int m_unk6c;
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int m_unk70;
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int *m_unk74;
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};
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#endif // LEGOVIDEOMANAGER_H
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