isle/LEGO1/mxtypes.h
2023-10-25 01:24:29 +02:00

67 lines
1.5 KiB
C

#ifndef MXTYPE_H
#define MXTYPE_H
typedef unsigned char MxU8;
typedef signed char MxS8;
typedef unsigned short MxU16;
typedef signed short MxS16;
typedef unsigned int MxU32;
typedef signed int MxS32;
#ifdef _MSC_VER
typedef unsigned __int64 MxU64;
typedef signed __int64 MxS64;
#else
typedef unsigned long long int MxU64;
typedef signed long long int MxS64;
#endif
typedef float MxFloat;
typedef double MxDouble;
// On MSVC, a long is 32-bit, but on GCC/Clang, it's 64-bit. LEGO Island obviously
// assumes the former in all cases, which could become an issue in the future.
// The "longs" can't all be changed to "ints" (which are 32-bit on both) because
// this will break DLL export compatibility. Therefore, we define MxLong/MxULong,
// which is guaranteed to be 32-bit, and guaranteed to be a "long" on MSVC.
#if defined(_MSC_VER)
typedef long MxLong;
typedef unsigned long MxULong;
#else
typedef int MxLong;
typedef unsigned int MxULong;
#endif
typedef MxS32 MxTime;
typedef MxLong MxResult;
const MxResult SUCCESS = 0;
const MxResult FAILURE = -1;
typedef MxU8 MxBool;
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#define TWOCC(a, b) (((a) << 0) | ((b) << 8))
#define FOURCC(a, b, c, d) (((a) << 0) | ((b) << 8) | ((c) << 16) | ((d) << 24))
// Must be union with struct for match.
typedef union {
struct {
MxU8 bit0: 1;
MxU8 bit1: 1;
MxU8 bit2: 1;
MxU8 bit3: 1;
MxU8 bit4: 1;
MxU8 bit5: 1;
MxU8 bit6: 1;
MxU8 bit7: 1;
};
// BYTE all; // ?
} flag_bitfield;
#endif // MXTYPE_H