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https://github.com/isledecomp/isle.git
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577 lines
16 KiB
C++
577 lines
16 KiB
C++
#include "mxtransitionmanager.h"
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#include "legovideomanager.h"
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#include "legoinputmanager.h"
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#include "legoutil.h"
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#include "legoworld.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxparam.h"
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#include "mxticklemanager.h"
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DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900);
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// 0x100f4378
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RECT g_fullScreenRect = {0, 0, 640, 480};
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// OFFSET: LEGO1 0x1004b8d0
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MxTransitionManager::MxTransitionManager()
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{
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m_animationTimer = 0;
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m_transitionType = NOT_TRANSITIONING;
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m_ddSurface = NULL;
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m_waitIndicator = NULL;
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m_copyBuffer = NULL;
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m_copyFlags.bit0 = FALSE;
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m_unk28.bit0 = FALSE;
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m_unk24 = 0;
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}
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// OFFSET: LEGO1 0x1004ba00
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MxTransitionManager::~MxTransitionManager()
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{
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delete[] m_copyBuffer;
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if (m_waitIndicator != NULL) {
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delete m_waitIndicator->GetAction();
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delete m_waitIndicator;
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}
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TickleManager()->UnregisterClient(this);
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}
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// OFFSET: LEGO1 0x1004bac0
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MxResult MxTransitionManager::Tickle()
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{
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if (this->m_animationSpeed + this->m_systemTime > timeGetTime()) {
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return SUCCESS;
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}
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this->m_systemTime = timeGetTime();
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switch (this->m_transitionType) {
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case NO_ANIMATION:
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Transition_None();
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break;
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case DISSOLVE:
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Transition_Dissolve();
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break;
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case PIXELATION:
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Transition_Pixelation();
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break;
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case SCREEN_WIPE:
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Transition_Wipe();
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break;
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case WINDOWS:
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Transition_Windows();
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break;
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case BROKEN:
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Transition_Broken();
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break;
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}
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x1004bc30
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void MxTransitionManager::EndTransition(MxBool p_notifyWorld)
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{
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if (m_transitionType != NOT_TRANSITIONING) {
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m_transitionType = NOT_TRANSITIONING;
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m_copyFlags.bit0 = FALSE;
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TickleManager()->UnregisterClient(this);
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if (p_notifyWorld) {
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LegoWorld *world = GetCurrentWorld();
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if (world) {
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world->Notify(MxNotificationParam(MXTRANSITIONMANAGER_TRANSITIONENDED, this));
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}
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}
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}
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}
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// OFFSET: LEGO1 0x1004bd10
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void MxTransitionManager::Transition_Dissolve()
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{
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// If the animation is finished
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if (m_animationTimer == 40) {
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m_animationTimer = 0;
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EndTransition(TRUE);
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return;
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}
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// If we are starting the animation
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if (m_animationTimer == 0) {
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// Generate the list of columns in order...
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MxS32 i;
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for (i = 0; i < 640; i++) {
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m_columnOrder[i] = i;
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}
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// ...then shuffle the list (to ensure that we hit each column once)
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for (i = 0; i < 640; i++) {
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MxS32 swap = rand() % 640;
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MxU16 t = m_columnOrder[i];
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m_columnOrder[i] = m_columnOrder[swap];
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m_columnOrder[swap] = t;
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}
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// For each scanline, pick a random X offset
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for (i = 0; i < 480; i++) {
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m_randomShift[i] = rand() % 640;
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}
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}
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// Run one tick of the animation
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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for (MxS32 col = 0; col < 640; col++) {
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// Select 16 columns on each tick
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if (m_animationTimer * 16 > m_columnOrder[col])
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continue;
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if (m_animationTimer * 16 + 15 < m_columnOrder[col])
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continue;
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for (MxS32 row = 0; row < 480; row++) {
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// Shift the chosen column a different amount at each scanline.
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// We use the same shift for that scanline each time.
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// By the end, every pixel gets hit.
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MxS32 x_shift = (m_randomShift[row] + col) % 640;
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// Set the chosen pixel to black
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if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
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((MxU8*)ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
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} else {
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((MxU16*)ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
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}
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}
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}
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SetupCopyRect(&ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
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LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
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surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
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}
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m_animationTimer++;
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}
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}
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// OFFSET: LEGO1 0x1004baa0
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MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
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{
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LegoVideoManager *videoManager = VideoManager();
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this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x1004bb70
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MxResult MxTransitionManager::StartTransition(TransitionType p_animationType, MxS32 p_speed,
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MxBool p_doCopy, MxBool p_playMusicInAnim)
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{
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if (this->m_transitionType == NOT_TRANSITIONING) {
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if (!p_playMusicInAnim) {
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MxBackgroundAudioManager *backgroundAudioManager = BackgroundAudioManager();
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backgroundAudioManager->Stop();
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}
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this->m_transitionType = p_animationType;
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m_copyFlags.bit0 = p_doCopy;
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if (m_copyFlags.bit0 && m_waitIndicator != NULL) {
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m_waitIndicator->Enable(TRUE);
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MxDSAction *action = m_waitIndicator->GetAction();
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action->SetLoopCount(10000);
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action->SetFlags(action->GetFlags() | MxDSAction::Flag_Bit9);
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}
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MxU32 time = timeGetTime();
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this->m_systemTime = time;
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this->m_animationSpeed = p_speed;
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MxTickleManager *tickleManager = TickleManager();
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tickleManager->RegisterClient(this, p_speed);
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LegoInputManager *inputManager = InputManager();
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inputManager->m_unk0x88 = TRUE;
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inputManager->m_unk0x336 = FALSE;
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LegoVideoManager *videoManager = VideoManager();
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videoManager->SetUnkE4(FALSE);
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SetAppCursor(1);
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return SUCCESS;
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}
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return FAILURE;
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}
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// OFFSET: LEGO1 0x1004bcf0
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void MxTransitionManager::Transition_None()
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{
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LegoVideoManager *videoManager = VideoManager();
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videoManager->GetDisplaySurface()->FUN_100ba640();
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EndTransition(TRUE);
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}
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// OFFSET: LEGO1 0x1004bed0
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void MxTransitionManager::Transition_Pixelation()
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{
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if (m_animationTimer == 16) {
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m_animationTimer = 0;
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EndTransition(TRUE);
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return;
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}
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if (m_animationTimer == 0) {
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// Same init/shuffle steps as the dissolve transition, except that
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// we are using big blocky pixels and only need 64 columns.
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MxS32 i;
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for (i = 0; i < 64; i++) {
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m_columnOrder[i] = i;
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}
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for (i = 0; i < 64; i++) {
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MxS32 swap = rand() % 64;
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MxU16 t = m_columnOrder[i];
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m_columnOrder[i] = m_columnOrder[swap];
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m_columnOrder[swap] = t;
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}
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// The same is true here. We only need 48 rows.
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for (i = 0; i < 48; i++) {
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m_randomShift[i] = rand() % 64;
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}
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}
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// Run one tick of the animation
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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for (MxS32 col = 0; col < 64; col++) {
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// Select 4 columns on each tick
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if (m_animationTimer * 4 > m_columnOrder[col])
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continue;
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if (m_animationTimer * 4 + 3 < m_columnOrder[col])
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continue;
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for (MxS32 row = 0; row < 48; row++) {
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MxS32 x_shift = 10 * ((m_randomShift[row] + col) % 64);
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// To do the pixelation, we subdivide the 640x480 surface into
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// 10x10 pixel blocks. At the chosen block, we sample the top-leftmost
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// color and set the other 99 pixels to that value.
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// Find the pixel to sample
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MxS32 sample_ofs = 10 * row * ddsd.lPitch + x_shift;
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MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
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// Save this cast from void* to save time.
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// Seems to help accuracy doing it this way.
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MxU8 *surface = (MxU8*)ddsd.lpSurface;
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MxU8 *source = surface + sample_ofs * bytesPerPixel;
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MxU32 sample = bytesPerPixel == 1 ? *source
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: *(MxU16*)source;
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for (MxS32 k = 10*row; k < 10*row + 10; k++) {
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if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
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// TODO: This block and the next don't match, but they are
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// hopefully correct in principle.
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MxU16 color_word = MAKEWORD(LOBYTE(sample), LOBYTE(sample));
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MxU32 new_color = MAKELONG(color_word, color_word);
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MxU8 *pos = surface + k * ddsd.lPitch + x_shift;
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MxU32 *dest = (MxU32*)pos;
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// Sets 10 pixels (10 bytes)
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dest[0] = new_color;
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dest[1] = new_color;
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MxU16 *half = (MxU16*)(dest+2);
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*half = new_color;
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} else {
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MxU32 new_color = MAKELONG(sample, sample);
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// You might expect a cast to MxU16* instead, but lPitch is
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// bytes/scanline, not pixels/scanline. Therefore, we just
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// need to double the x_shift to get to the right spot.
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MxU8 *pos = surface + k * ddsd.lPitch + 2*x_shift;
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MxU32 *dest = (MxU32*)pos;
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// Sets 10 pixels (20 bytes)
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dest[0] = new_color;
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dest[1] = new_color;
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dest[2] = new_color;
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dest[3] = new_color;
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dest[4] = new_color;
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}
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}
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}
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}
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SetupCopyRect(&ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
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LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
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surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
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}
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m_animationTimer++;
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}
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}
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// OFFSET: LEGO1 0x1004c270
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void MxTransitionManager::Transition_Windows()
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{
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if (m_animationTimer == 240) {
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m_animationTimer = 0;
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EndTransition(TRUE);
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return;
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}
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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MxU8 *line = (MxU8 *) ddsd.lpSurface + m_animationTimer * ddsd.lPitch;
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MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
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MxS32 bytesPerLine = bytesPerPixel * 640;
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memset(line, 0, bytesPerLine);
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for (MxS32 i = m_animationTimer + 1; i < 480 - m_animationTimer; i++) {
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line += ddsd.lPitch;
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memset(line + m_animationTimer * bytesPerPixel, 0, bytesPerPixel);
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memset(line + 640 + (-1 - m_animationTimer) * bytesPerPixel, 0, bytesPerPixel);
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}
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line += ddsd.lPitch;
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memset(line, 0, bytesPerLine);
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SetupCopyRect(&ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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m_animationTimer++;
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}
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}
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// OFFSET: LEGO1 0x1004c3e0
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void MxTransitionManager::Transition_Broken()
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{
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// This function has no actual animation logic.
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// It also never calls EndTransition to
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// properly terminate the transition, so
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// the game just hangs forever.
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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SetupCopyRect(&ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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}
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}
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// OFFSET: LEGO1 0x1004c170
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void MxTransitionManager::Transition_Wipe()
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{
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// If the animation is finished
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if (m_animationTimer == 240) {
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m_animationTimer = 0;
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EndTransition(TRUE);
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return;
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}
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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// For each of the 240 animation ticks, blank out two scanlines
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// starting at the top of the screen.
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// (dwRGBBitCount / 8) will tell how many bytes are used per pixel.
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MxU8 *line = (MxU8*)ddsd.lpSurface + 2*ddsd.lPitch*m_animationTimer;
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memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
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line += ddsd.lPitch;
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memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
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SetupCopyRect(&ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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m_animationTimer++;
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}
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}
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// OFFSET: LEGO1 0x1004c470
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void MxTransitionManager::SetWaitIndicator(MxVideoPresenter *p_waitIndicator)
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{
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// End current wait indicator
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if (m_waitIndicator != NULL) {
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m_waitIndicator->GetAction()->SetFlags(m_waitIndicator->GetAction()->GetFlags() & ~MxDSAction::Flag_Parsed);
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m_waitIndicator->EndAction();
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m_waitIndicator = NULL;
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}
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// Check if we were given a new wait indicator
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if (p_waitIndicator != NULL) {
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// Setup the new wait indicator
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m_waitIndicator = p_waitIndicator;
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LegoVideoManager *videoManager = VideoManager();
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videoManager->RemovePresenter(*m_waitIndicator);
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if (m_waitIndicator->GetCurrentTickleState() < MxPresenter::TickleState_Streaming) {
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m_waitIndicator->Tickle();
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}
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} else {
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// Disable copy rect
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m_copyFlags.bit0 = FALSE;
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}
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}
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// OFFSET: LEGO1 0x1004c4d0
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void MxTransitionManager::SubmitCopyRect(LPDDSURFACEDESC ddsc)
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{
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// Check if the copy rect is setup
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if (m_copyFlags.bit0 == FALSE || m_waitIndicator == NULL || m_copyBuffer == NULL) {
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return;
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}
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// Copy the copy rect onto the surface
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MxU8 *dst;
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MxU32 bytesPerPixel = ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
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const MxU8 *src = (const MxU8 *)m_copyBuffer;
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MxS32 copyPitch;
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copyPitch = ((m_copyRect.right - m_copyRect.left) + 1) * bytesPerPixel;
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MxS32 y;
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dst = (MxU8 *)ddsc->lpSurface + (ddsc->lPitch * m_copyRect.top) + (bytesPerPixel * m_copyRect.left);
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for (y = 0; y < m_copyRect.bottom - m_copyRect.top + 1; ++y) {
|
|
memcpy(dst, src, copyPitch);
|
|
src += copyPitch;
|
|
dst += ddsc->lPitch;
|
|
}
|
|
|
|
// Free the copy buffer
|
|
delete[] m_copyBuffer;
|
|
m_copyBuffer = NULL;
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x1004c580
|
|
void MxTransitionManager::SetupCopyRect(LPDDSURFACEDESC ddsc)
|
|
{
|
|
// Check if the copy rect is setup
|
|
if (m_copyFlags.bit0 == FALSE || m_waitIndicator == NULL) {
|
|
return;
|
|
}
|
|
|
|
// Tickle wait indicator
|
|
m_waitIndicator->Tickle();
|
|
|
|
// Check if wait indicator has started
|
|
if (m_waitIndicator->GetCurrentTickleState() >= MxPresenter::TickleState_Streaming) {
|
|
// Setup the copy rect
|
|
MxU32 copyPitch = (ddsc->ddpfPixelFormat.dwRGBBitCount / 8) * (m_copyRect.right - m_copyRect.left + 1); // This uses m_copyRect, seemingly erroneously
|
|
MxU32 bytesPerPixel = ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
|
|
|
|
m_copyRect.left = m_waitIndicator->GetLocationX();
|
|
m_copyRect.top = m_waitIndicator->GetLocationY();
|
|
|
|
MxS32 height = m_waitIndicator->GetHeight();
|
|
MxS32 width = m_waitIndicator->GetWidth();
|
|
|
|
m_copyRect.right = m_copyRect.left + width - 1;
|
|
m_copyRect.bottom = m_copyRect.top + height - 1;
|
|
|
|
// Allocate the copy buffer
|
|
const MxU8 *src = (const MxU8*)ddsc->lpSurface + m_copyRect.top * ddsc->lPitch + bytesPerPixel * m_copyRect.left;
|
|
|
|
m_copyBuffer = new MxU8[bytesPerPixel * width * height];
|
|
if (!m_copyBuffer)
|
|
return;
|
|
|
|
// Copy into the copy buffer
|
|
MxU8 *dst = m_copyBuffer;
|
|
|
|
for (MxS32 i = 0; i < (m_copyRect.bottom - m_copyRect.top + 1); i++)
|
|
{
|
|
memcpy(dst, src, copyPitch);
|
|
src += ddsc->lPitch;
|
|
dst += copyPitch;
|
|
}
|
|
}
|
|
|
|
// Setup display surface
|
|
if ((m_waitIndicator->GetAction()->GetFlags() & MxDSAction::Flag_Bit5) != 0)
|
|
{
|
|
MxDisplaySurface *displaySurface = VideoManager()->GetDisplaySurface();
|
|
MxBool unkbool = FALSE;
|
|
displaySurface->vtable2c(ddsc, m_waitIndicator->m_bitmap, 0, 0, m_waitIndicator->GetLocationX(), m_waitIndicator->GetLocationY(), m_waitIndicator->GetWidth(), m_waitIndicator->GetHeight(), unkbool);
|
|
}
|
|
else
|
|
{
|
|
MxDisplaySurface *displaySurface = VideoManager()->GetDisplaySurface();
|
|
displaySurface->vtable24(ddsc, m_waitIndicator->m_bitmap, 0, 0, m_waitIndicator->GetLocationX(), m_waitIndicator->GetLocationY(), m_waitIndicator->GetWidth(), m_waitIndicator->GetHeight());
|
|
}
|
|
}
|